So another year comes to an end and as a gamer this occasion is marked for me by the annual Steam Winter sale.
I love and hate any Steam sale because it means I'm going to be agonizing over the sheer number of games that I suddenly want in my game library. Even titles I normally wouldn't give a shit about become "must haves" just because they have suddenly become cheaper.
One thing that sort of throttles my impulsiveness is the fact that I don't own a credit card. So I have to email sales and wanted games to my friends who then buy it for and I either pay them later or more often then not pay them up front.
For the current Steam sale however I managed to put $50 USD into my Steam Wallet so I could buy the games I want without being a pain the ass to my friends. Other wise I'm calling people up early in the morning begging them to buy me something before the timer runs out. Regardless of it being an eight hour timer or twenty four hours, if a game I want goes on sales my fingers burn till I own it. But with the $50 USD limitation I have to be very careful about how I spend my money as my friends had allocated their own credit funds for the games they wanted.
So I had two rules which governed my buying decisions.
1. Only buy games that I would actually download and play. Not to buy anything just for "keep sake"
2. If I had to watch a review to convince myself of a purchase then I was better off not buying it.
This generally worked alright for me though there is still about five days left on the sale and I have about $16USD left in my wallet. Those five days of sales mean that there are about 45 daily deals, 45 flash sales and 15 community choice sales left. Now some of these will be repeats but still that is a lot of games.
I have 40 game son my wishlist. I use this list to determine if the purchase of a particular game is going to set me back any. For example if if see a game I want; I can ask myself "What would I rather spend on?" Then going through my wishlist I can see what else might be a potential buy worth holding out for. There are some games on the list like Injustice: Gods among us and Batman: Arkham Origins that will not be a reasonable Steam buy. Even at a fair reduction these games will still cost me about $40 to $60 Fijian. This would be sweet if these were the only games I bought but doing so stops me from buy more games at a cheaper price. One might argue that it could be quantity over quality that I'm striving for but a lot of the games that I have bought for less than $5 USD have already given me hours of enjoyment.
The first thing I bought was "Risk of Rain." This was a title that I had wanted for a while but paying full price for it in Fijian dollars just seemed a little bit much for me. I got it for $6.69 USD which was relatively the same price same as paying the normal price in USD ... kinda. Know what I mean?
The purchases that followed were also mostly indie titles. Super house of Dead Ninjas, Spelunky, La-Mulana. I also upgraded my Farcry 3 to the special edition for extra content whcih seemed reasonable and the only AAA title I bought was Castlevania: Lords of Shadow Ultimate edition. While most of these buys were done because they seemed like good games at a good price, Risk of Rain and Castlevania were two titles that I really REALLY wanted.
Last night though I did my first impulsive buy. I got the expansion for Titan Quest; a game that I've had in my library for god knows how long without ever playing it. But last night I also started playing Diablo 3 again and I was hungry for a dungeon crawler. Upon research I found that Titan Quest was very highly regarded and I figured if I was going to get into it... I was going to get into all the way. I broke my second rule.
I'm thankful that I didn't regret my decision but I have to be careful not to do something like that again. I got lucky with Titan Quest, I played it for the first time this morning and what started with just a "quick look" before work ended up with me playing for an hour and being late for work.
So now I have about $16 left.
I have no idea what to do with it. Now even the games I really want are being nit-picked on because I don't want to risk spending the money only to have something really awesome pop up on the final few days. But I also risk missing out on a great deal only to have nothing I want later on. Plus there is a cut off point to the minimum money I should hold onto. I'm sure anything less than $10 USD won't be much of a buy now since I've already bought all the good "Cheap" games.
I'd love to buy things like Hitman Absolution or Dungeons of the Endless. But that would reduce my Steam Wallet to nothing. If anything I tell myself that I'll pick these games up on the last day of the sale as the prices are valid till the 3rd of January.
But then there's things that I would love to own for the sake of the sale. Like the Bioshock collection or even the Legacy of Kain collection. I would actually download those Legacy of Kain games and play them. There's even Shinobi 3 which is a dollar something but I'm afraid to buy it because it might just put me under a game I wanna buy later.
Another part of me has sort of decided to just buy a bunch of DLC stuff and a few old titles on the final day if nothing else pops.
I'm not sure if you can tell from reading this but the Steam sale has been very agonizing for me. While some people wish for world peace and not to be sold as a child solider, I wish I could put in more money into my Steam wallet before the sale ends.
Am I just a greedy video game pig? I think I might be ...
But his is the Steam Sale... and this is my nightmare.
Monday, December 30, 2013
Wednesday, December 11, 2013
Tiny Barbarian DX - For the Gamer in you
"I have zero interest in this game"
That is what one of friends said when he saw the gameplay videos for Tiny Barbarian DX. Which is totally cool because as a gamer I have come to terms with the idea that not every game is for everybody. Some people just don't like awesome things.
So who is Tiny Barbarian DX for?
Let me take you back a bit. Growing up I never played Zelda and I wasn't crazy about Mario. I had "zero interest" in things like Finally Fantasy or Secret of Mana and Chrono Trigger and the likes of. I played a shit load of Double Dragon and Castlevania. I had a cousin who owned a Sega and I spent hours at his place playing Splatterhouse. That game was a treat for me and it was even more special because I couldn't play it at home. And I played a lot of Golden Axe and Argus no Senshi (published as Rygar in the west). Now those two games in particular, Tiny Barbarian is for people who loved those two games.
No complex story, no leveling up, nothing but jump and attack with movement. Just raw gameplay, but it was the gameplay that made them shine. So many hours of "just one more try, damn it just one more" as you slice your blade through skull and guts leaving a bloody trail of destruction on your quest. If Zelda is the Lord of the Rings of Video games then Golden Axe was the Chronicles of Conan. And that is the idea of Tiny Barbarian DX.
In fact before the DX version Tiny Barbarian was a free downloadable game loosely based on Robert Howard's classic Conan story "The Frost Giants Daughter"
The new game is an even bigger love letter to Conan. Before you even press start you find yourself at the top of what appears to be a massive tower surrounded by dark clouds and fire. Waves of enemies climb the towers steep walls to get their claws on you as you frantically swing your sword to survive. Such imagery is iconic of everyone's favorite Cimmerian.
Eventually you are over come...
Then the "Start" menu fades in. This happens every time you load up the game and every time you last a little bit longer. This is the glimpse of the trial by fire that awaits you through out Tiny Barbarian DX. There is no tutorial, no direction; just instinct.
You know this game because you have played it before. Back during the dawn of the NES and SEGA systems when game design made you figure things out by playing for yourself.
This same thought and theory is tested when you fight the games bosses. I read some where once that a true game boss tests you on everything that you have learned up to that point and Tiny Barbarian DX never misses a beat to test whither you've been paying attention or not.
"Was that move you pulled to avoid that trap a fluke? Well lets see if you can do it again just to make sure"
As mentioned the game does nothing to hide it's inspiration not just from old school games but from the adventures of Conan as well. The opening scene sees our Tiny hero tied to a massive tree with vultures ready to pick him dry. This of course is a massive homage to one of the most memorable "Conan moments" as seen in the classic tale "A which shall be born" in which a beaten Conan is nailed to a tree and left for dead. The whole scene plays out pretty much as it does in the story.
Nods to the character can be found all over the game. And the style of the enemies and locations have a very distinct "pulp fantasy" feel to them. It might all be obvious pixels but the art style made up of these pixels is awesome, but like the games of old they leave enough space for your imagination to bring them to life even more.
The animations are a treat to watch, with our hero in particular being a charm to play. Every jump and swing feels responsive and tight with death being a result of miss timing and not bad luck. The music is also a treat as your time on screen is scored as a grand adventure tightly packed into 8bit musical glory. You feel like a warrior as you smash your way through the game.
The gameplay itself is a mix of beat em up and platforming with minor environmental puzzles thrown in for good measure and you will find yourself dying a few times before "getting the hang" of a particular enemy pr area.
Michael Stearns who is the genius behind Tiny Barbarian DX plans to release episodic installments of the game with the first one already available. You do not have to pay for each episode though, they will become available upon release if you own the game.
For fans of old school action and platforming (and Conan) Tiny Barbarian DX is a must have treat that will stir so much nostalgia in you that you'll feel like a kid again as you play through it.
Here's a video of me fighting the first boss :)
That is what one of friends said when he saw the gameplay videos for Tiny Barbarian DX. Which is totally cool because as a gamer I have come to terms with the idea that not every game is for everybody. Some people just don't like awesome things.
So who is Tiny Barbarian DX for?
Let me take you back a bit. Growing up I never played Zelda and I wasn't crazy about Mario. I had "zero interest" in things like Finally Fantasy or Secret of Mana and Chrono Trigger and the likes of. I played a shit load of Double Dragon and Castlevania. I had a cousin who owned a Sega and I spent hours at his place playing Splatterhouse. That game was a treat for me and it was even more special because I couldn't play it at home. And I played a lot of Golden Axe and Argus no Senshi (published as Rygar in the west). Now those two games in particular, Tiny Barbarian is for people who loved those two games.
No complex story, no leveling up, nothing but jump and attack with movement. Just raw gameplay, but it was the gameplay that made them shine. So many hours of "just one more try, damn it just one more" as you slice your blade through skull and guts leaving a bloody trail of destruction on your quest. If Zelda is the Lord of the Rings of Video games then Golden Axe was the Chronicles of Conan. And that is the idea of Tiny Barbarian DX.
In fact before the DX version Tiny Barbarian was a free downloadable game loosely based on Robert Howard's classic Conan story "The Frost Giants Daughter"
The new game is an even bigger love letter to Conan. Before you even press start you find yourself at the top of what appears to be a massive tower surrounded by dark clouds and fire. Waves of enemies climb the towers steep walls to get their claws on you as you frantically swing your sword to survive. Such imagery is iconic of everyone's favorite Cimmerian.
Eventually you are over come...
Then the "Start" menu fades in. This happens every time you load up the game and every time you last a little bit longer. This is the glimpse of the trial by fire that awaits you through out Tiny Barbarian DX. There is no tutorial, no direction; just instinct.
You know this game because you have played it before. Back during the dawn of the NES and SEGA systems when game design made you figure things out by playing for yourself.
This same thought and theory is tested when you fight the games bosses. I read some where once that a true game boss tests you on everything that you have learned up to that point and Tiny Barbarian DX never misses a beat to test whither you've been paying attention or not.
"Was that move you pulled to avoid that trap a fluke? Well lets see if you can do it again just to make sure"
As mentioned the game does nothing to hide it's inspiration not just from old school games but from the adventures of Conan as well. The opening scene sees our Tiny hero tied to a massive tree with vultures ready to pick him dry. This of course is a massive homage to one of the most memorable "Conan moments" as seen in the classic tale "A which shall be born" in which a beaten Conan is nailed to a tree and left for dead. The whole scene plays out pretty much as it does in the story.
Nods to the character can be found all over the game. And the style of the enemies and locations have a very distinct "pulp fantasy" feel to them. It might all be obvious pixels but the art style made up of these pixels is awesome, but like the games of old they leave enough space for your imagination to bring them to life even more.
The animations are a treat to watch, with our hero in particular being a charm to play. Every jump and swing feels responsive and tight with death being a result of miss timing and not bad luck. The music is also a treat as your time on screen is scored as a grand adventure tightly packed into 8bit musical glory. You feel like a warrior as you smash your way through the game.
The gameplay itself is a mix of beat em up and platforming with minor environmental puzzles thrown in for good measure and you will find yourself dying a few times before "getting the hang" of a particular enemy pr area.
Michael Stearns who is the genius behind Tiny Barbarian DX plans to release episodic installments of the game with the first one already available. You do not have to pay for each episode though, they will become available upon release if you own the game.
For fans of old school action and platforming (and Conan) Tiny Barbarian DX is a must have treat that will stir so much nostalgia in you that you'll feel like a kid again as you play through it.
Here's a video of me fighting the first boss :)
Monday, June 17, 2013
Christopher Nolan: Please stop ruining my favourite characters
Yes I am a massive comic book fan and more so a huge Superman and Batman fan. I have read every one of their comics from Issue one till the issues this month.
And I hate Christopher Nolan's take on my favourite heroes.
Nolan's Batman: I don't kill people.
And yet he blows up anything in his way when his driving from point A to point B.
When he was asked to kill that one guy at the League of shadows place, he says no - then blows up the whole damn place killing everyone in it including the fake Ra's al Ghul... Then he kills Dent in the 2nd film.
Plus I hate how Nolan wants to make everything "Grounded" ... it's a Superhero movie. It's meant to have an element of the extraordinary. You can't look to explain everything and make it plausible.
Not only did Nolan strip Batman of any of the things that make him a fan favourite; always one step a head, world greatest detective, less brawler more tactician, master of the shadows...
Nolan actually took the idea of a man wearing a bat suit and made it mundane. He sucked the joy out of it and made this "matter of fact" thing, but for all the "realism" he tries to force into his movies he still expects us to suspend our disbelief for bull shit things like Batman escaping that bomb or "Robin" knowing Bruce is Batman because of a stupid look on his face? and what about that broken back that heals in 3 months or how he even got back to Gotham from that damn prison in the ground? ...in time to paint a giant bat symbol that will light up with flames on that bridge.
As for that damn voice; just the fact that Nolan heard Bale do that ridiculous voice and didn't try to change it - is fail.
Most people don't even like the Nolan Batman films for Batman. They like them because of the villains. With Joker being the most loved.
You wanna know why the Joker was so awesome? (Aside from Ledger's phenomenal performance) ... because we don't know anything about him. The mystery to his chaos was the major draw - he was like a force of nature. In comparison to Nolan's neatly laid out Batman he was a breath of fresh air.
Plus the villains are the only ones who actually get any character development in Nolan's films, look at Dent or Ras. At the end of the 3rd film Batman isn't any better at being Batman. In fact in Rises his a freaking joke - especially when he goes up against Bane.
And as for Man of Steel. Nolan completely lost the plot with that one. We know his looked at Superman comics... but has he actually sat down to read one? For all the reason Man of Steel fails as a Superman movie there's one that sticks out like a sore thumb.
Superman doesn't kill people - no matter what the reason.
For everything that has a capacity to do good, it has an equal capacity to do evil.
Superman, through his strengths and attributes has a great capacity for for good... what keeps him from going evil? His morals. We can't just have him killing people, no matter how it's justified. You and I can't kill people, because no matter the reason it's still wrong and we have to answer to it.
Who does Superman answer to if he kills someone? To have him carry out an act like that totally destroys the foundations of his character, because it's a total abuse of his power. And that alone is proof that Nolan and the Man of Steel crew understand nothing about Superman.
And did he have to kill Zod? It's not like Nolan's Superman did anything to show that he cared about the people around him. He trashed half the city and never took the fight anywhere else... like he would have done in the comics.
Why couldn't he just grab Zod and fly away? Why couldn't he just stand in front of the heat rays? Why couldn't he just cover Zods eyes with his hands? Yes he would have gotten hurt - but if he cared so much wouldn't it have been worth the pain? With all his powers and all his "love for humanity" the first thing that came to mind was to snap a living things neck?
Bull shit... complete and utter bull shit.
Yet people eat Nolan's crap up.
And Superman doesn't have to be a "bad ass" - his not edgy or hardcore. There are hundreds of inter-changeable comic characters to fill that niche. Superman IS the boy scout, he IS the naive farm boy with the weight of the world on his shoulders.
And his not just an alien from another planet. He was born and raised an earth kid, a simple farm boy.
The Batman persona is the real Bruce Wayne and the playboy billionaire is the façade. But for Superman - it's the other way around. The godly spaceman is the outer shell, inside Clark Kent - born and raised - is the real person.
This was totally lost with the dull, emo portrayal of Superman in Man of Steel.
Up yours Christopher Nolan - if you don't like making Superhero movies, then stop getting involved with them.
And yes my hate is directed to Nolan because he and David Goyer wrote the script. Zack Snyder should go back to directing music videos. His ruined Watchman - the only comic book to receive a Hugo award and now he helped ruin Superman.
Wednesday, June 12, 2013
And then?
And then I went to Indonesia to collect my World TV award for the Doco/ drama I made for FBC TV called A Day At the Beach and to attend the Asia Media Summit.
What an awesome experience. You know I've always wanted to travel and more so I've always wanted to travel to Asia. Earlier this year I was fortunate enough to take part in a work shop in Malaysia which was a country I've been longing to visit.
I flew into Indonesia through Sydney and then through Singapore which was awesome because I've always wanted to visit Singapore as well. I got spend twelve hours there and though it late when I got with me being very tiered (it was a total of 11 hours flying and 4 hours waiting at Sydney Airport before I got there) I was eager to explore.
The city was amazing - the first thing that struck me was how clean and fresh everything looked. Even for a city that was towering and bright there was a certain air of "zen" about the whole thing. And I use the word zen not because of some hipster connotation to it - but because it just had a great sense of balance to it.
I didn't do much shopping in Singapore though because I was saving my money for my final destination. I did however buy some very awesome Teenage Mutant Ninja Turtle figures that I have come to love dearly.
When I got into Manado, Indonesia I thought I knew what to expect. I had saw some pictures of it online and was looking forward to a up and coming tourist town, instead I arrived in a place that was in very early stages of development. In fact despite the tall buildings and enormous number of fast food joints - my home city Suva here in Fiji was actually more modern that it.
On my first night I met up with my CEO who was also there for the Asia Media summit and the two us decided to hit the town. We walked around for about three hours before we decided to just have dinner and head back to our hotels.
I stayed at the Swiss Bell Hotel which was about 2km away from anything interesting in Mando, it had very friendly staff and the place looked great. The food was pretty awesome as well - though a little on the expensive side for our Fijian dollars. Though the Indonesian dollar is a little on the low side of the exchange rate, they make up for it by making most things very expensive.
The next day I attended a work shop on "The Medias role during a pandemic" which was very interesting. I was very grateful that I had played the Android game Plague Inc because a lot of what I had learned from it actually came in handy. In fact I even suggested that the participants at the work shop check it out.
The work shop was a relief for me because I was suppose to do a talk as well on "How media can help raise awareness on sustainable development" - so I saw the 30 or so people in this work shop and though - I can do this.
The next day I found out that I was actually speaking in the "main convention room" to a Broadcasting crowd of about 300 to 350 people >_<
O boy...
The next day was the big award day - I was asked to sit somewhere in the front so that it would be easier for me to go up to collect the award. The days events started about 9:30am and the awards were at 12:30pm.
I don't know why but I was very nervous even though I already knew that I had won.
Before they called me up they had all the judges come up and talk about what thy liked or what they saw in "A day at the Beach" and to hear all their thoughts was a surreal feeling for me. I've often talked about all the little themes and messages I've found in movies and to have people dissect something I wrote and planned was interesting. I was pleased that a few of the nods I had put in hadn't gone unnoticed. One judge had picked up on my T.S Elliot reference and a few others saw drew some really deep ideas from it.
As I collected the award I was so damn excited that I stood there speechless, though I had prepared a speech I didn't get to read it because of some kind of error on the organizers part. But they apologized after but I didn't mind.
Later that afternoon I met with my fellow panelists to discuss our talk/ presentation.
When it was time to be up on stage I soon became quit comfortable about it. As I heard the panelists talk i knew I had prepared something interesting enough. My contribution to it was more from a production standpoint. How to make programs on any kind of awareness more engaging for the viewer. Coming up with concepts, looking at budgets, considering the mulch-platofroms of new media to get the info out.
A consultant for UNEP and a man who has become a good friend of mine did a nice little blog post about my talk which you can read here. I was pleased that a lot of people enjoyed my talk saying that it was very "practical and real". Which is all I ever wanted it to be.
That night I did an interview on Radio 24 which is a Malaysian station. I talked about my award and what it was like starting off as a radio host before moving in to TV and film production. Later I got a call from a friend I mad on my trip named Chandra, who was from India. He and another cool guy i met named Adam were keen on hitting the night life a bit. So I though "what the heck"
We ended up going to a karaoke bar which was on the basement level of the hotel I was staying at. i walked into the place with a live band screaming out Nirvana's Smells like teen spirit. I was loving the place already. I had a few drinks and stayed for a little over an hour before I decided I'd better get some sleep. 2am in Manado was 6am Fijian for me - and I hadn't totally adjusted to the time difference.
Thursday was the last day of the summit which was wrapped up pretty early so I spent the day with the new friends I had made and just pretty much saying good byes. Bye to Adam and Debasmita, two very awesome people I have to keep in touch with.
That night Chandra and I chit chatted over whiskey and snacks he had brought from India before I head off to bed.
I left Manado at about 1 in the afternoon and took the same route back home through Singapore and Sydney. The flight out of Manado was made interesting cause I got sit next to a very nice young lady from Capetown. Conversations always make the journey better. I hadn't bought anything else on the trip so I picked up some books in Singapore.
I was so pleased to be home after the crazy long flight. Nothing beats Fiji man...
What an awesome experience. You know I've always wanted to travel and more so I've always wanted to travel to Asia. Earlier this year I was fortunate enough to take part in a work shop in Malaysia which was a country I've been longing to visit.
I flew into Indonesia through Sydney and then through Singapore which was awesome because I've always wanted to visit Singapore as well. I got spend twelve hours there and though it late when I got with me being very tiered (it was a total of 11 hours flying and 4 hours waiting at Sydney Airport before I got there) I was eager to explore.
The city was amazing - the first thing that struck me was how clean and fresh everything looked. Even for a city that was towering and bright there was a certain air of "zen" about the whole thing. And I use the word zen not because of some hipster connotation to it - but because it just had a great sense of balance to it.
I didn't do much shopping in Singapore though because I was saving my money for my final destination. I did however buy some very awesome Teenage Mutant Ninja Turtle figures that I have come to love dearly.
When I got into Manado, Indonesia I thought I knew what to expect. I had saw some pictures of it online and was looking forward to a up and coming tourist town, instead I arrived in a place that was in very early stages of development. In fact despite the tall buildings and enormous number of fast food joints - my home city Suva here in Fiji was actually more modern that it.
On my first night I met up with my CEO who was also there for the Asia Media summit and the two us decided to hit the town. We walked around for about three hours before we decided to just have dinner and head back to our hotels.
I stayed at the Swiss Bell Hotel which was about 2km away from anything interesting in Mando, it had very friendly staff and the place looked great. The food was pretty awesome as well - though a little on the expensive side for our Fijian dollars. Though the Indonesian dollar is a little on the low side of the exchange rate, they make up for it by making most things very expensive.
The next day I attended a work shop on "The Medias role during a pandemic" which was very interesting. I was very grateful that I had played the Android game Plague Inc because a lot of what I had learned from it actually came in handy. In fact I even suggested that the participants at the work shop check it out.
The work shop was a relief for me because I was suppose to do a talk as well on "How media can help raise awareness on sustainable development" - so I saw the 30 or so people in this work shop and though - I can do this.
The next day I found out that I was actually speaking in the "main convention room" to a Broadcasting crowd of about 300 to 350 people >_<
O boy...
The next day was the big award day - I was asked to sit somewhere in the front so that it would be easier for me to go up to collect the award. The days events started about 9:30am and the awards were at 12:30pm.
I don't know why but I was very nervous even though I already knew that I had won.
Before they called me up they had all the judges come up and talk about what thy liked or what they saw in "A day at the Beach" and to hear all their thoughts was a surreal feeling for me. I've often talked about all the little themes and messages I've found in movies and to have people dissect something I wrote and planned was interesting. I was pleased that a few of the nods I had put in hadn't gone unnoticed. One judge had picked up on my T.S Elliot reference and a few others saw drew some really deep ideas from it.
As I collected the award I was so damn excited that I stood there speechless, though I had prepared a speech I didn't get to read it because of some kind of error on the organizers part. But they apologized after but I didn't mind.
Later that afternoon I met with my fellow panelists to discuss our talk/ presentation.
When it was time to be up on stage I soon became quit comfortable about it. As I heard the panelists talk i knew I had prepared something interesting enough. My contribution to it was more from a production standpoint. How to make programs on any kind of awareness more engaging for the viewer. Coming up with concepts, looking at budgets, considering the mulch-platofroms of new media to get the info out.
A consultant for UNEP and a man who has become a good friend of mine did a nice little blog post about my talk which you can read here. I was pleased that a lot of people enjoyed my talk saying that it was very "practical and real". Which is all I ever wanted it to be.
That night I did an interview on Radio 24 which is a Malaysian station. I talked about my award and what it was like starting off as a radio host before moving in to TV and film production. Later I got a call from a friend I mad on my trip named Chandra, who was from India. He and another cool guy i met named Adam were keen on hitting the night life a bit. So I though "what the heck"
We ended up going to a karaoke bar which was on the basement level of the hotel I was staying at. i walked into the place with a live band screaming out Nirvana's Smells like teen spirit. I was loving the place already. I had a few drinks and stayed for a little over an hour before I decided I'd better get some sleep. 2am in Manado was 6am Fijian for me - and I hadn't totally adjusted to the time difference.
Thursday was the last day of the summit which was wrapped up pretty early so I spent the day with the new friends I had made and just pretty much saying good byes. Bye to Adam and Debasmita, two very awesome people I have to keep in touch with.
That night Chandra and I chit chatted over whiskey and snacks he had brought from India before I head off to bed.
I left Manado at about 1 in the afternoon and took the same route back home through Singapore and Sydney. The flight out of Manado was made interesting cause I got sit next to a very nice young lady from Capetown. Conversations always make the journey better. I hadn't bought anything else on the trip so I picked up some books in Singapore.
I was so pleased to be home after the crazy long flight. Nothing beats Fiji man...
Wednesday, May 15, 2013
Dark Souls Fun: Artorias vs Manus
The best thing about games on PC are the mods and when a game has a big enough fan base you get all kinds of crazy stuff.
Now the video below might not be of a "mod" but it is a cool example of what you can do with games on PC. Some how this guy got Manus, who is the last boss in the Dark Souls DLC (and arguably the hardest fight in the game) to battle it out with Knight Artorias.
The arena you see is where you clash swords with Artorias; how he got Manus there is beyond me*. But the epicness of this battle is ... Epic.
*Apparently there is a "cheat engine" that lets you spawn NPCs and such. The owner of the video spawned Manus in the arena and then made him hostile to NPCs.
In Dark Souls Lore Artoias does indeed battle it out with Manus - but we never get to see it.
Well now we can
Now the video below might not be of a "mod" but it is a cool example of what you can do with games on PC. Some how this guy got Manus, who is the last boss in the Dark Souls DLC (and arguably the hardest fight in the game) to battle it out with Knight Artorias.
The arena you see is where you clash swords with Artorias; how he got Manus there is beyond me*. But the epicness of this battle is ... Epic.
*Apparently there is a "cheat engine" that lets you spawn NPCs and such. The owner of the video spawned Manus in the arena and then made him hostile to NPCs.
In Dark Souls Lore Artoias does indeed battle it out with Manus - but we never get to see it.
Well now we can
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