Sunday, November 6, 2011

Rage: After thoughts (spoliers)

So I just finished RAGE... like just now. Like I just put the controls down, and Twittered about it before writing this.

There I was with my BFG, shooting my way through the Authority's fortified stronghold, the enemy were attacking in little mobs of 3 to 4, easily taken care of by my awesome BFG.

Then I thought to myself that I'd better save the BFG ammo, shit will get ugly for sure soon... and I wanna be ready.

So I make my up to these computers that I need to hack (click on) and suddenly the place goes into lock down. A few mutants trickle in at first... and then a few more. They just take a shotgun to the face to take em down, still saving the BFG... and the amour piercing rounds on my machine gun.

I'll save my ammo ... cause I know something's gonna come ripping through soon. I think I'll even drop a combat drone.

O good... the satellite is sorted. Now to get out of here and...


And just like that... everything I had come to enjoy about the game was instantly shattered by what can only be described as pure and utter BALLZ.

The ending of Rage would have to be one of the most disappointing/ anti- climatic bits of a game that I have ever played.

It was almost as though the developers were like "Holy shit! we don't have time for this... we need to end the game NOOOOOOW!"

What happened iD?

Man even Doom 3 had more of a narrative than this, and the ending was a proper ending. It had closure.

That's all I really want from a game... something that makes it all worth while. Yes the mega-textures looked great, and the animations for all the characters were amazing, but when it all leads up to nothing but a half ass stand off (without even a proper boss fight) ... then it's just fail to me.

I can tell you now that Rage is for most parts a great game. The action is pure madness and the exploration though not extensive is still enjoyable. The weapons are a blast and iDs signature BFG is as bad ass as ever.

After working so hard to establish so much, you can't believe that it was the same dev crew that put together the last 20mins or so of the game. Cause suddenly all the exploration is gone, the crowds of baddies you were previously up against are replaced by handfuls of Authority goons who, between the BFG and my huge supply of amour piercing rounds were easily taken care of, and before you can say "Borderlands was an awesome game" ...the whole thing is over.

It wasn't only that it was a short campaign, cause I can live with that, but just the suddenness of the ending really threw me off.

With so much to see and do in the game, I couldn't help but feel that I hadn't really done anything significant. In the end I didn't care how great everything looked, it just left me feeling very "meh." The game did have more than a few great moments, but right now I have no inkling to go back and re-play any of it.

If there was some kind of a New game+ mode then maybe I'd go back to look for more sewers or something to explore... but from the looks of things that would have been too much to ask for. It just felt that iD had worked so many elements into Rage that in the end they had a bag full of bits that were left unpolished.

Watching the game develop for so long I was sure that Rage was gonna shoot its way into my top 5 games of all time, but I guess I expected too much. I'm sad... I really am.

I hope Doom 4 does better than this.

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