So another year comes to an end and as a gamer this occasion is marked for me by the annual Steam Winter sale.
I love and hate any Steam sale because it means I'm going to be agonizing over the sheer number of games that I suddenly want in my game library. Even titles I normally wouldn't give a shit about become "must haves" just because they have suddenly become cheaper.
One thing that sort of throttles my impulsiveness is the fact that I don't own a credit card. So I have to email sales and wanted games to my friends who then buy it for and I either pay them later or more often then not pay them up front.
For the current Steam sale however I managed to put $50 USD into my Steam Wallet so I could buy the games I want without being a pain the ass to my friends. Other wise I'm calling people up early in the morning begging them to buy me something before the timer runs out. Regardless of it being an eight hour timer or twenty four hours, if a game I want goes on sales my fingers burn till I own it. But with the $50 USD limitation I have to be very careful about how I spend my money as my friends had allocated their own credit funds for the games they wanted.
So I had two rules which governed my buying decisions.
1. Only buy games that I would actually download and play. Not to buy anything just for "keep sake"
2. If I had to watch a review to convince myself of a purchase then I was better off not buying it.
This generally worked alright for me though there is still about five days left on the sale and I have about $16USD left in my wallet. Those five days of sales mean that there are about 45 daily deals, 45 flash sales and 15 community choice sales left. Now some of these will be repeats but still that is a lot of games.
I have 40 game son my wishlist. I use this list to determine if the purchase of a particular game is going to set me back any. For example if if see a game I want; I can ask myself "What would I rather spend on?" Then going through my wishlist I can see what else might be a potential buy worth holding out for. There are some games on the list like Injustice: Gods among us and Batman: Arkham Origins that will not be a reasonable Steam buy. Even at a fair reduction these games will still cost me about $40 to $60 Fijian. This would be sweet if these were the only games I bought but doing so stops me from buy more games at a cheaper price. One might argue that it could be quantity over quality that I'm striving for but a lot of the games that I have bought for less than $5 USD have already given me hours of enjoyment.
The first thing I bought was "Risk of Rain." This was a title that I had wanted for a while but paying full price for it in Fijian dollars just seemed a little bit much for me. I got it for $6.69 USD which was relatively the same price same as paying the normal price in USD ... kinda. Know what I mean?
The purchases that followed were also mostly indie titles. Super house of Dead Ninjas, Spelunky, La-Mulana. I also upgraded my Farcry 3 to the special edition for extra content whcih seemed reasonable and the only AAA title I bought was Castlevania: Lords of Shadow Ultimate edition. While most of these buys were done because they seemed like good games at a good price, Risk of Rain and Castlevania were two titles that I really REALLY wanted.
Last night though I did my first impulsive buy. I got the expansion for Titan Quest; a game that I've had in my library for god knows how long without ever playing it. But last night I also started playing Diablo 3 again and I was hungry for a dungeon crawler. Upon research I found that Titan Quest was very highly regarded and I figured if I was going to get into it... I was going to get into all the way. I broke my second rule.
I'm thankful that I didn't regret my decision but I have to be careful not to do something like that again. I got lucky with Titan Quest, I played it for the first time this morning and what started with just a "quick look" before work ended up with me playing for an hour and being late for work.
So now I have about $16 left.
I have no idea what to do with it. Now even the games I really want are being nit-picked on because I don't want to risk spending the money only to have something really awesome pop up on the final few days. But I also risk missing out on a great deal only to have nothing I want later on. Plus there is a cut off point to the minimum money I should hold onto. I'm sure anything less than $10 USD won't be much of a buy now since I've already bought all the good "Cheap" games.
I'd love to buy things like Hitman Absolution or Dungeons of the Endless. But that would reduce my Steam Wallet to nothing. If anything I tell myself that I'll pick these games up on the last day of the sale as the prices are valid till the 3rd of January.
But then there's things that I would love to own for the sake of the sale. Like the Bioshock collection or even the Legacy of Kain collection. I would actually download those Legacy of Kain games and play them. There's even Shinobi 3 which is a dollar something but I'm afraid to buy it because it might just put me under a game I wanna buy later.
Another part of me has sort of decided to just buy a bunch of DLC stuff and a few old titles on the final day if nothing else pops.
I'm not sure if you can tell from reading this but the Steam sale has been very agonizing for me. While some people wish for world peace and not to be sold as a child solider, I wish I could put in more money into my Steam wallet before the sale ends.
Am I just a greedy video game pig? I think I might be ...
But his is the Steam Sale... and this is my nightmare.
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
Monday, December 30, 2013
Wednesday, December 11, 2013
Tiny Barbarian DX - For the Gamer in you
"I have zero interest in this game"
That is what one of friends said when he saw the gameplay videos for Tiny Barbarian DX. Which is totally cool because as a gamer I have come to terms with the idea that not every game is for everybody. Some people just don't like awesome things.
So who is Tiny Barbarian DX for?
Let me take you back a bit. Growing up I never played Zelda and I wasn't crazy about Mario. I had "zero interest" in things like Finally Fantasy or Secret of Mana and Chrono Trigger and the likes of. I played a shit load of Double Dragon and Castlevania. I had a cousin who owned a Sega and I spent hours at his place playing Splatterhouse. That game was a treat for me and it was even more special because I couldn't play it at home. And I played a lot of Golden Axe and Argus no Senshi (published as Rygar in the west). Now those two games in particular, Tiny Barbarian is for people who loved those two games.
No complex story, no leveling up, nothing but jump and attack with movement. Just raw gameplay, but it was the gameplay that made them shine. So many hours of "just one more try, damn it just one more" as you slice your blade through skull and guts leaving a bloody trail of destruction on your quest. If Zelda is the Lord of the Rings of Video games then Golden Axe was the Chronicles of Conan. And that is the idea of Tiny Barbarian DX.
In fact before the DX version Tiny Barbarian was a free downloadable game loosely based on Robert Howard's classic Conan story "The Frost Giants Daughter"
The new game is an even bigger love letter to Conan. Before you even press start you find yourself at the top of what appears to be a massive tower surrounded by dark clouds and fire. Waves of enemies climb the towers steep walls to get their claws on you as you frantically swing your sword to survive. Such imagery is iconic of everyone's favorite Cimmerian.
Eventually you are over come...
Then the "Start" menu fades in. This happens every time you load up the game and every time you last a little bit longer. This is the glimpse of the trial by fire that awaits you through out Tiny Barbarian DX. There is no tutorial, no direction; just instinct.
You know this game because you have played it before. Back during the dawn of the NES and SEGA systems when game design made you figure things out by playing for yourself.
This same thought and theory is tested when you fight the games bosses. I read some where once that a true game boss tests you on everything that you have learned up to that point and Tiny Barbarian DX never misses a beat to test whither you've been paying attention or not.
"Was that move you pulled to avoid that trap a fluke? Well lets see if you can do it again just to make sure"
As mentioned the game does nothing to hide it's inspiration not just from old school games but from the adventures of Conan as well. The opening scene sees our Tiny hero tied to a massive tree with vultures ready to pick him dry. This of course is a massive homage to one of the most memorable "Conan moments" as seen in the classic tale "A which shall be born" in which a beaten Conan is nailed to a tree and left for dead. The whole scene plays out pretty much as it does in the story.
Nods to the character can be found all over the game. And the style of the enemies and locations have a very distinct "pulp fantasy" feel to them. It might all be obvious pixels but the art style made up of these pixels is awesome, but like the games of old they leave enough space for your imagination to bring them to life even more.
The animations are a treat to watch, with our hero in particular being a charm to play. Every jump and swing feels responsive and tight with death being a result of miss timing and not bad luck. The music is also a treat as your time on screen is scored as a grand adventure tightly packed into 8bit musical glory. You feel like a warrior as you smash your way through the game.
The gameplay itself is a mix of beat em up and platforming with minor environmental puzzles thrown in for good measure and you will find yourself dying a few times before "getting the hang" of a particular enemy pr area.
Michael Stearns who is the genius behind Tiny Barbarian DX plans to release episodic installments of the game with the first one already available. You do not have to pay for each episode though, they will become available upon release if you own the game.
For fans of old school action and platforming (and Conan) Tiny Barbarian DX is a must have treat that will stir so much nostalgia in you that you'll feel like a kid again as you play through it.
Here's a video of me fighting the first boss :)
That is what one of friends said when he saw the gameplay videos for Tiny Barbarian DX. Which is totally cool because as a gamer I have come to terms with the idea that not every game is for everybody. Some people just don't like awesome things.
So who is Tiny Barbarian DX for?
Let me take you back a bit. Growing up I never played Zelda and I wasn't crazy about Mario. I had "zero interest" in things like Finally Fantasy or Secret of Mana and Chrono Trigger and the likes of. I played a shit load of Double Dragon and Castlevania. I had a cousin who owned a Sega and I spent hours at his place playing Splatterhouse. That game was a treat for me and it was even more special because I couldn't play it at home. And I played a lot of Golden Axe and Argus no Senshi (published as Rygar in the west). Now those two games in particular, Tiny Barbarian is for people who loved those two games.
No complex story, no leveling up, nothing but jump and attack with movement. Just raw gameplay, but it was the gameplay that made them shine. So many hours of "just one more try, damn it just one more" as you slice your blade through skull and guts leaving a bloody trail of destruction on your quest. If Zelda is the Lord of the Rings of Video games then Golden Axe was the Chronicles of Conan. And that is the idea of Tiny Barbarian DX.
In fact before the DX version Tiny Barbarian was a free downloadable game loosely based on Robert Howard's classic Conan story "The Frost Giants Daughter"
The new game is an even bigger love letter to Conan. Before you even press start you find yourself at the top of what appears to be a massive tower surrounded by dark clouds and fire. Waves of enemies climb the towers steep walls to get their claws on you as you frantically swing your sword to survive. Such imagery is iconic of everyone's favorite Cimmerian.
Eventually you are over come...
Then the "Start" menu fades in. This happens every time you load up the game and every time you last a little bit longer. This is the glimpse of the trial by fire that awaits you through out Tiny Barbarian DX. There is no tutorial, no direction; just instinct.
You know this game because you have played it before. Back during the dawn of the NES and SEGA systems when game design made you figure things out by playing for yourself.
This same thought and theory is tested when you fight the games bosses. I read some where once that a true game boss tests you on everything that you have learned up to that point and Tiny Barbarian DX never misses a beat to test whither you've been paying attention or not.
"Was that move you pulled to avoid that trap a fluke? Well lets see if you can do it again just to make sure"
As mentioned the game does nothing to hide it's inspiration not just from old school games but from the adventures of Conan as well. The opening scene sees our Tiny hero tied to a massive tree with vultures ready to pick him dry. This of course is a massive homage to one of the most memorable "Conan moments" as seen in the classic tale "A which shall be born" in which a beaten Conan is nailed to a tree and left for dead. The whole scene plays out pretty much as it does in the story.
Nods to the character can be found all over the game. And the style of the enemies and locations have a very distinct "pulp fantasy" feel to them. It might all be obvious pixels but the art style made up of these pixels is awesome, but like the games of old they leave enough space for your imagination to bring them to life even more.
The animations are a treat to watch, with our hero in particular being a charm to play. Every jump and swing feels responsive and tight with death being a result of miss timing and not bad luck. The music is also a treat as your time on screen is scored as a grand adventure tightly packed into 8bit musical glory. You feel like a warrior as you smash your way through the game.
The gameplay itself is a mix of beat em up and platforming with minor environmental puzzles thrown in for good measure and you will find yourself dying a few times before "getting the hang" of a particular enemy pr area.
Michael Stearns who is the genius behind Tiny Barbarian DX plans to release episodic installments of the game with the first one already available. You do not have to pay for each episode though, they will become available upon release if you own the game.
For fans of old school action and platforming (and Conan) Tiny Barbarian DX is a must have treat that will stir so much nostalgia in you that you'll feel like a kid again as you play through it.
Here's a video of me fighting the first boss :)
Wednesday, May 15, 2013
Dark Souls Fun: Artorias vs Manus
The best thing about games on PC are the mods and when a game has a big enough fan base you get all kinds of crazy stuff.
Now the video below might not be of a "mod" but it is a cool example of what you can do with games on PC. Some how this guy got Manus, who is the last boss in the Dark Souls DLC (and arguably the hardest fight in the game) to battle it out with Knight Artorias.
The arena you see is where you clash swords with Artorias; how he got Manus there is beyond me*. But the epicness of this battle is ... Epic.
*Apparently there is a "cheat engine" that lets you spawn NPCs and such. The owner of the video spawned Manus in the arena and then made him hostile to NPCs.
In Dark Souls Lore Artoias does indeed battle it out with Manus - but we never get to see it.
Well now we can
Now the video below might not be of a "mod" but it is a cool example of what you can do with games on PC. Some how this guy got Manus, who is the last boss in the Dark Souls DLC (and arguably the hardest fight in the game) to battle it out with Knight Artorias.
The arena you see is where you clash swords with Artorias; how he got Manus there is beyond me*. But the epicness of this battle is ... Epic.
*Apparently there is a "cheat engine" that lets you spawn NPCs and such. The owner of the video spawned Manus in the arena and then made him hostile to NPCs.
In Dark Souls Lore Artoias does indeed battle it out with Manus - but we never get to see it.
Well now we can
Tuesday, May 14, 2013
Loads of fun with Loadout
I am a very competitive person.
Some might say that's a bad thing and that I should relax but I enjoy it. It makes games fun for me.
In fact most of the games I'm really into have some sort of competitive component. Dark Souls and World of Warcraft would have to be two games that have totally consumed me.
I PVPed like mad in WoW - in fact my first toon is ranked champion while my last toon, a warlock, spent most of his time poping heads in Athari Basin.And in Dark Souls I love invading peeps and claiming souls. There's something about gearing up and going out of your way to collect stuff which you then use to wreck other players. Now I'm not saying that I'm hot shit at it, in fact I've learned to channel my competitiveness a little, but I do really enjoy playing against other players.
I've never been one for online shooters though until I wrapped my virtual trigger finger around Team Fortress 2. Then I started playing that for hours upon hours. I even got into collecting those damn hats >_<
Well recently I started mucking around on the beta servers for an up coming third person shooter called Loadout, and this thing really has me hooked.
My Loadout home screen |
Since then I've been having a blast with Loadout. The best way to describe is that it's like Team Fortress meets Unreal; in that it's very cartoony looking with the action being arcady.
I know these days we judge our online shooters with such games as Call of Duty or Halo, but Loadout is more about casual fun, at least to me.
Rather than trying to be "real and authentic" with its gameplay, Loadout is over the top and frantic.
A typical Loadout match gets very hectic. You might have the occasional sniper with a 10 kill streak but he probably died like 20 times himself. As soon as the countdown timer ends, the screen is splashed with blood and body parts. The death animations are actually a lot of fun to watch and you can't get head shot without letting out a "o shit hahahaha" when it happens.
This is my baby |
The cool thing is that even though you have people running around with lightening chain guns and 6 barrel rocket launchers that fire like anime mechs, everything is so well balanced. When crafting an item everything has it's pros and cons - so you don't make something that is the best "killer" but rather something that best suits your play style.
Aside from the awesome weapon building you also get to create your toon. Currently the game has two hero characters that you can customize, one of them looks a lot like Rambo and the other Mr T, and the devs have said they'll be releasing a female character as well sometime soon.
The main theme of the game seems to draw very heavily from the action movie culture of the 70s and 80s. Think Terminator, Commando, Cobra or anything else staring the cast of the Expandable and you'll find some reference to it in Loadout. One of the cosmetic options is even the jacket that Arnie takes from the punk in Terminator 1. In fact it's called "stolen punk jacket"
I've got two skins I role with, one being sort of a post apocalyptic theme and the other a rip off of Rick from Splatter House.
![]() |
I actually cost me game money to take that shirt off. |
I actually just keep things pretty simple. Yes the weapons with the light shows are fun but nothing beats a slug to the face. But this could change as every time I see someone using an interesting looking weapon I have to try and build it for myself. There's actually an area where you can try out all the guns you've made, but what I would love is a way to share and view other peoples schematics.
There are a few draw backs though as the game currently has a limited number of maps, and in game currency to buy weapon parts and cosmetics are hard to come by. Plus even though there are a huge possible combination of weapons - everyone just uses rockets. Including me :P
At the end of each match you get a wheel to spin, which in turn rewards you with various prizes like weapon parts and "space bucks". So far I've been getting a lot of XP and very little cash. So I went and bought a starter pack.
You're weapons level up as you spend rank points to open up different tiers in the weapons components. The most I've invested in is the Harbinger you can see in the pic up top.
Loadout should be out of closed beta soon and when it hits Steam you should definitely check it out if you're a fan of online play. The community are a pretty cool bunch, but all online groups have the occasional ass, but so far I haven't run into one. The Devs are petty cool to and you can tell they really love what they have and are constantly keeping touch with the fans for ideas and suggestions. You can also catch some live streaming of their games every now and then too.
Now watch this awesome trailer:
Thursday, April 11, 2013
Dark Souls 2: Gameplay Reveal
Dark Souls. Nothing else comes close.
Well there's Demon souls ... but Dark Souls is hands down my ultimate gaming experience. I came across a comment somewhere that read:
This was then followed by a reply that said:
To which I thought "Fuck that"
I finished Dark Souls 5 times. 4 times on one character which stayed at level 125 while the world got harder around him. Saying that Dark Souls is Hard is a serious under statement. But the game doesn't punish you for mistakes, it punishes you for not learning from them.
Now I don't need to go into any more depth about how much of a hard-on i have for Dark Souls, you can actually just read about it your self on my past blog up dates about it.
Well now after Dark Souls there's only one other game that I'm truly anticipating, more than anything else. In fact it's greatness actually makes everything else pale in comparison. That Game is Dark Souls 2.
From the day I saw the announcement trailer I've been burning (for lack of a better word) to play this game. It's not just the difficulty - in fact that's not my biggest pull - it's the world that you live in when you play Dark Souls, that's what I'm looking forward to revisiting.
The lore, the characters - nothing beats Dark Souls.
Today the dark gods were kind enough to grace us finally with a Dark Souls 2 Gameplay video. I wish I had recorded my reaction to it because I'm sure my Jaw was dropped throughout the whole thing.
Check it out.
Now if there was one thing that bugged me about the gameplay it was that the player seemed to take a lot of hits. Some of those early bits in the video against those undead soldiers were a bit disappointing because if you take hits like that in Dark Souls you'll be seeing a reload screen shortly after. Plus he seemed to move a little too fast in that amour - something I'm not used to seeing in Dark Souls.
But I loved the atmosphere and the environment throughout the video. It reminded me more of Demon's Souls over Dark Souls because it seemed to have more of a horror aspect to it. And that boss in the carriage - looked freaking awesome. And that bridge with the dragons... fucking hell. And that bit with the monster crashing through the wall... o my god.
I can not wait to see more of it. Dark Souls 2 seems to be shaping up very nicely... Praise the Sun!
Well there's Demon souls ... but Dark Souls is hands down my ultimate gaming experience. I came across a comment somewhere that read:
"I haven't finished Dark Souls ... stuck in the tomb of giants"
This was then followed by a reply that said:
"Don't blame you... that game is hard"
To which I thought "Fuck that"
I finished Dark Souls 5 times. 4 times on one character which stayed at level 125 while the world got harder around him. Saying that Dark Souls is Hard is a serious under statement. But the game doesn't punish you for mistakes, it punishes you for not learning from them.
Now I don't need to go into any more depth about how much of a hard-on i have for Dark Souls, you can actually just read about it your self on my past blog up dates about it.
Well now after Dark Souls there's only one other game that I'm truly anticipating, more than anything else. In fact it's greatness actually makes everything else pale in comparison. That Game is Dark Souls 2.
From the day I saw the announcement trailer I've been burning (for lack of a better word) to play this game. It's not just the difficulty - in fact that's not my biggest pull - it's the world that you live in when you play Dark Souls, that's what I'm looking forward to revisiting.
The lore, the characters - nothing beats Dark Souls.
Today the dark gods were kind enough to grace us finally with a Dark Souls 2 Gameplay video. I wish I had recorded my reaction to it because I'm sure my Jaw was dropped throughout the whole thing.
Check it out.
Now if there was one thing that bugged me about the gameplay it was that the player seemed to take a lot of hits. Some of those early bits in the video against those undead soldiers were a bit disappointing because if you take hits like that in Dark Souls you'll be seeing a reload screen shortly after. Plus he seemed to move a little too fast in that amour - something I'm not used to seeing in Dark Souls.
But I loved the atmosphere and the environment throughout the video. It reminded me more of Demon's Souls over Dark Souls because it seemed to have more of a horror aspect to it. And that boss in the carriage - looked freaking awesome. And that bridge with the dragons... fucking hell. And that bit with the monster crashing through the wall... o my god.
I can not wait to see more of it. Dark Souls 2 seems to be shaping up very nicely... Praise the Sun!
Wednesday, March 13, 2013
Spec Ops: The Line. This is my dream, this is my nightmare
So yesterday I finished Spec Ops: The Line
O my god.
I've always felt that video games have potential to be the current form of narrative. Like books, video, TV, or what have you... Video Games are the new form of story telling. They aren't something to simple be played any more. The problem with this is that most games bank on hooks and game mechanics which provide replay value. In this day in age when the gaming market is so competitive you need to give the player something that's worth investing their time and money in.
This leads to shit like multiplayer games, death matches and what not. Simple game hooks that are easy to pick up and carry on so as not to loose the gamers attention.
It's with these things in mind that I wonder how the heck did Spec Ops: The liner ever get made, and I know that there are other critics that share my sentiments.
"The Line's" hook isn't so much in the gameplay, although I really enjoyed it, instead The Line brings you in with story. And yes there are heaps of games with great stories but the Line does an incredible job of slowly soaking you into itself.
Spec Ops: The Line tells the story of a small squad of Delta Force operatives sent to the shattered city of Dubai after a massive sandstorm has rendered the city uninhabitable. You play as Walker, the leader of the Delta squad. Your mission: locate the survivors of the 33rd Brigade led by the mysterious Colonel Konrad.
It starts off pretty average, you shoot at people and yell out orders.
But then something happens. Your character starts to question what's going on. Why are we shooting these people... do we need to kill so many to move. It's this semi breaking of the 4th wall to make you question your actions that starts Spec Op: The Line's descent into darkness.
The thing is, it's not that The Line doesn't make you do things you don't already do in other shooters, in stead it's innovation lies in the fact that it makes you feel like shit for doing it.
Anyone who has read Joseph Conrad's "Heart of Darkness" or seen Apocalypse Now will be familiar with the story. "The Line" is the gaming link to Conrad's Novel the way Apocalypse Now was the film link.
There are heaps of articles and such all over the net now about how awesome this game is, and so many articles discussing the ideas and theme the game puts across. There's even a really cool write up which has a real Marine commenting on the game and giving his 2cents on all the cool stuff the game accomplishes. And this one in particular called "Don't be a Hero" is a great read as it has a lot of insight shared by the Devs in the making of the game. There even an article that tries to break the game down psychologically.
Earlier I was talking about how a game like this would be such a hard pitch to sell to a publisher. Because the beauty of The Line is in exploring the narrative and like all good narratives, it's the ending that nails it. The narrative being so focused does aim the whole thing towards a more leaner style and one might think that this takes away from such things as "re-playability" but I found myself immediately starting the game again on a higer difficulty.
And like all good narratives... I didn't mind "reading" through it again. The ending totally floored me, and though I could see hints of it coming it didn't diminish the impact in any way. As if the ending wasn't enough of greatness... the game throws in a killer epilogue as well.
Choice and consequence is what resembles a "hook" in The Line. And though a lot of decisions seemed forced on to... it feels legit because you feel these same limited choices can forced on to real people out the fighting wars. Its so easy to sit back and criticise those involved in conflict, accusing them all of all sorts of things while not really know what it's like to be in their war torn shoes.
I'm not saying that The Line is an exact replica of what these people go through... but it's clear that the devs wanted to hammer some of that feeling home. Watching the characters decay and break as you lead them from one circle of hell to another is intense and engaging.
Also... to some extent. Spec Ops the line feels like a horror game. Not in 100% of the term, but in the way it messes with your head, making you question everything around you... and the way there's something horrifying waiting to be seen around the corner.
I've played a lot of games... and loved them for all kinds of reasons. But I can't remember the last time I played a shooter and thought to myself: "damn what have I done?"
There's a quote in the game which really struck me when I heard it, and of all the 4th wall breaking stuff... this one really naild it:
"The truth, Walker (player), is that you're here because you wanted to feel like something you're not: A hero"
Play any game... what are you if not the hero?
Not here... not in The Line. A hero doesn't do what I did to get to the end. A hero doesn't stand for any of this. Spec Ops: The Line takes situations and scenarios that would otherwise be considered "Bad Ass" in other shooters and makes you feel like a psycho for doing it.
There's nothing glorious in killing... no matter what it's in name of, and The Line will cut and bleed this idea into your head... before it makes you shoot it off.
O my god.
I've always felt that video games have potential to be the current form of narrative. Like books, video, TV, or what have you... Video Games are the new form of story telling. They aren't something to simple be played any more. The problem with this is that most games bank on hooks and game mechanics which provide replay value. In this day in age when the gaming market is so competitive you need to give the player something that's worth investing their time and money in.
This leads to shit like multiplayer games, death matches and what not. Simple game hooks that are easy to pick up and carry on so as not to loose the gamers attention.
It's with these things in mind that I wonder how the heck did Spec Ops: The liner ever get made, and I know that there are other critics that share my sentiments.
"The Line's" hook isn't so much in the gameplay, although I really enjoyed it, instead The Line brings you in with story. And yes there are heaps of games with great stories but the Line does an incredible job of slowly soaking you into itself.
Spec Ops: The Line tells the story of a small squad of Delta Force operatives sent to the shattered city of Dubai after a massive sandstorm has rendered the city uninhabitable. You play as Walker, the leader of the Delta squad. Your mission: locate the survivors of the 33rd Brigade led by the mysterious Colonel Konrad.
It starts off pretty average, you shoot at people and yell out orders.
But then something happens. Your character starts to question what's going on. Why are we shooting these people... do we need to kill so many to move. It's this semi breaking of the 4th wall to make you question your actions that starts Spec Op: The Line's descent into darkness.
Anyone who has read Joseph Conrad's "Heart of Darkness" or seen Apocalypse Now will be familiar with the story. "The Line" is the gaming link to Conrad's Novel the way Apocalypse Now was the film link.
There are heaps of articles and such all over the net now about how awesome this game is, and so many articles discussing the ideas and theme the game puts across. There's even a really cool write up which has a real Marine commenting on the game and giving his 2cents on all the cool stuff the game accomplishes. And this one in particular called "Don't be a Hero" is a great read as it has a lot of insight shared by the Devs in the making of the game. There even an article that tries to break the game down psychologically.
Earlier I was talking about how a game like this would be such a hard pitch to sell to a publisher. Because the beauty of The Line is in exploring the narrative and like all good narratives, it's the ending that nails it. The narrative being so focused does aim the whole thing towards a more leaner style and one might think that this takes away from such things as "re-playability" but I found myself immediately starting the game again on a higer difficulty.
And like all good narratives... I didn't mind "reading" through it again. The ending totally floored me, and though I could see hints of it coming it didn't diminish the impact in any way. As if the ending wasn't enough of greatness... the game throws in a killer epilogue as well.
Choice and consequence is what resembles a "hook" in The Line. And though a lot of decisions seemed forced on to... it feels legit because you feel these same limited choices can forced on to real people out the fighting wars. Its so easy to sit back and criticise those involved in conflict, accusing them all of all sorts of things while not really know what it's like to be in their war torn shoes.
I'm not saying that The Line is an exact replica of what these people go through... but it's clear that the devs wanted to hammer some of that feeling home. Watching the characters decay and break as you lead them from one circle of hell to another is intense and engaging.
Also... to some extent. Spec Ops the line feels like a horror game. Not in 100% of the term, but in the way it messes with your head, making you question everything around you... and the way there's something horrifying waiting to be seen around the corner.
I've played a lot of games... and loved them for all kinds of reasons. But I can't remember the last time I played a shooter and thought to myself: "damn what have I done?"
There's a quote in the game which really struck me when I heard it, and of all the 4th wall breaking stuff... this one really naild it:
"The truth, Walker (player), is that you're here because you wanted to feel like something you're not: A hero"
Play any game... what are you if not the hero?
Not here... not in The Line. A hero doesn't do what I did to get to the end. A hero doesn't stand for any of this. Spec Ops: The Line takes situations and scenarios that would otherwise be considered "Bad Ass" in other shooters and makes you feel like a psycho for doing it.
There's nothing glorious in killing... no matter what it's in name of, and The Line will cut and bleed this idea into your head... before it makes you shoot it off.
Tuesday, January 15, 2013
Routine Q&A
Routine is the up coming exploration/ horror game from indie English developers Lunar Software. Routine is a Steam "Green Lit" game and is frankly one of the better looking game that's part of the line up. With a strong sense of exploration and discovery over straight Horror, the game brings a fresh new take on the genre I think.
Recently the Dev crew requested some questions for a Q&A video they were going to put together and I was lucky enough to have some of my questions addressed in the video.
Check it out - my Questions are at about the 3:44 mark
I'm really looking forward to this game as I am a sucker for exploration and sci-fi horror. Lunar Software is looking for an April release for Routine - I can't wait to get my hands on it.
Recently the Dev crew requested some questions for a Q&A video they were going to put together and I was lucky enough to have some of my questions addressed in the video.
Check it out - my Questions are at about the 3:44 mark
I'm really looking forward to this game as I am a sucker for exploration and sci-fi horror. Lunar Software is looking for an April release for Routine - I can't wait to get my hands on it.
Tuesday, November 27, 2012
And then?
And then I had a great day off yesterday. Chowed all over town, did a bit of working out, caught up on my reading.
All in all it was a very productive day, though it did get a little depressing when my PS3 died. After corrupting my 250 hour Dark Souls save last weekend, the Piece of Shit 3 finally decided to give me the finger and call it quits. Luckily one of the retail outlets here has a reasonable price on PS3s and give them out on hire-purchase, so I'm hoping to pick up a new one next week. I need to get one because if I don't play the Last of Us I'll die. (That's right Kayla - I will)
But thanks to the awesome Steam sale that's been happening since last week, my gaming fix won't be lacking any time soon.
Since Sunday I've been mucking around with Deadlight which has to be one of the better takes on the zombie apocalypse for video games. The only travesty with Deadligth is me taking so long to buy it, but thanks to the wait and the sale I managed to get it at a great price. I was actually hard out for this game for some time, ever since I saw it release for Xbox Arcade back in July. As far as story and atmosphere goes, Deadlight is a trip to play, and the ending actually left me sad and moved.
The game itself plays like Limbo with zombies, with puzzles and platform elements pasted against a 2D design. If I had to complain about anything it would be that the jump button sometimes lags a bit, but aside from that the game is a downloadable masterpiece. Plus the Steam edition comes with a host of extras including all the promotional materiel for the game along with developer diary videos and concept art to unlock.
It took me about 4 hours to finish the game, and this was with me taking my time to find as many secrets and such as I could. The supposed game time was one of the factors that put me off buying the game right away because in terms of Fijian Dollars, a short game for $30 can be a little disheartening. But for the sale price of $15 bucks I felt the game was a great deal. But then again $15 was intended international market price. Though the story is short, to pay through it is quite a feeling. A lot of the games themes and atmosphere reminded me of Cormac McCarthy's The Road. Plus I'm a sucker for survival games and even now I'm debating if I should pick up I'm Alive as well.
I think it's safe to say that Deadlight is one of the best zombie games I've played, and for a budget downloadable title it does a lot to elevate the genre over some of its AAA contemporaries.
Tonight I'll be doing some creative writing as Alan Wake since I picked that up on Steam as well this morning. This is another game that I was interested in when it first came out but for some reason or other just never got around to playing. I'm actually sort of in the mood for the whole Twin Peaks thing that the game seems to have going on.
Aside from the vidya games my girlfriend and I have been brushing up on our 80s horror movies. Since Halloween we've been digging up all sorts of 80s B movie goodness. Mostly we've been after movies that are considered "under rated" gems. Though a lot of what we found should have been left 'unseen' - a lot of it was very entertaining. I've actually got a couple of new faves now as well. One of them being the Jeffery Combs flick From Beyond.
To be fair though this film is already considered a cult classic, so falling for it is not too obscure, plus Jeffery Combs is like one of my favorite horror movie actors.
Another movie I had to watch was Alligator, because as a kid I had this one VHS rip of the animated feature Fire and Ice and the trailer for Alligator was at the beginning of the tape and I'd watch it over and over because I thought it looked like an awesome creature feature. I was glad to find out that the film was not a let down and was in fact very well put together. It reminded me a lot of Jaws, and it was very well acted with some great one liners. It's also one of the better "it came from below" horror movies I've seen - right up there with C.H.U.D. (or down there?)
Another thing my girl friend and I have been spending a lot of money on recently is eating out. We've been visiting a lot of restaurants and dinners that we normally pass by, just to see what kind of specialties they might have.
Last night was funny though because I've been trying to watch what I eat, especially for dinner. So I had this great Thai Chicken salad and was all like - ok I'm set. But then like two hours later I was so damn hungry I could eat a baby. Lucky there was some left over Chili- chicken in the fridge. So I guess I gotta polish my dinner options a bit.
I'm looking forward to chilling this weekend, as i had spent the last weekend at the office working on a documentary for FBC TV.
And I can't believe where are days away from kicking of December, man this year went by so fast, and I know we say that about every year, but 2012 really did just fly by. I'm hoping to use my Hibiscus trips either in late December or maybe early next month.
What have you got planned for the rest of the year?
All in all it was a very productive day, though it did get a little depressing when my PS3 died. After corrupting my 250 hour Dark Souls save last weekend, the Piece of Shit 3 finally decided to give me the finger and call it quits. Luckily one of the retail outlets here has a reasonable price on PS3s and give them out on hire-purchase, so I'm hoping to pick up a new one next week. I need to get one because if I don't play the Last of Us I'll die. (That's right Kayla - I will)
But thanks to the awesome Steam sale that's been happening since last week, my gaming fix won't be lacking any time soon.
Since Sunday I've been mucking around with Deadlight which has to be one of the better takes on the zombie apocalypse for video games. The only travesty with Deadligth is me taking so long to buy it, but thanks to the wait and the sale I managed to get it at a great price. I was actually hard out for this game for some time, ever since I saw it release for Xbox Arcade back in July. As far as story and atmosphere goes, Deadlight is a trip to play, and the ending actually left me sad and moved.
The game itself plays like Limbo with zombies, with puzzles and platform elements pasted against a 2D design. If I had to complain about anything it would be that the jump button sometimes lags a bit, but aside from that the game is a downloadable masterpiece. Plus the Steam edition comes with a host of extras including all the promotional materiel for the game along with developer diary videos and concept art to unlock.
It took me about 4 hours to finish the game, and this was with me taking my time to find as many secrets and such as I could. The supposed game time was one of the factors that put me off buying the game right away because in terms of Fijian Dollars, a short game for $30 can be a little disheartening. But for the sale price of $15 bucks I felt the game was a great deal. But then again $15 was intended international market price. Though the story is short, to pay through it is quite a feeling. A lot of the games themes and atmosphere reminded me of Cormac McCarthy's The Road. Plus I'm a sucker for survival games and even now I'm debating if I should pick up I'm Alive as well.
I think it's safe to say that Deadlight is one of the best zombie games I've played, and for a budget downloadable title it does a lot to elevate the genre over some of its AAA contemporaries.
Tonight I'll be doing some creative writing as Alan Wake since I picked that up on Steam as well this morning. This is another game that I was interested in when it first came out but for some reason or other just never got around to playing. I'm actually sort of in the mood for the whole Twin Peaks thing that the game seems to have going on.
Aside from the vidya games my girlfriend and I have been brushing up on our 80s horror movies. Since Halloween we've been digging up all sorts of 80s B movie goodness. Mostly we've been after movies that are considered "under rated" gems. Though a lot of what we found should have been left 'unseen' - a lot of it was very entertaining. I've actually got a couple of new faves now as well. One of them being the Jeffery Combs flick From Beyond.
To be fair though this film is already considered a cult classic, so falling for it is not too obscure, plus Jeffery Combs is like one of my favorite horror movie actors.
Another movie I had to watch was Alligator, because as a kid I had this one VHS rip of the animated feature Fire and Ice and the trailer for Alligator was at the beginning of the tape and I'd watch it over and over because I thought it looked like an awesome creature feature. I was glad to find out that the film was not a let down and was in fact very well put together. It reminded me a lot of Jaws, and it was very well acted with some great one liners. It's also one of the better "it came from below" horror movies I've seen - right up there with C.H.U.D. (or down there?)
Another thing my girl friend and I have been spending a lot of money on recently is eating out. We've been visiting a lot of restaurants and dinners that we normally pass by, just to see what kind of specialties they might have.
Last night was funny though because I've been trying to watch what I eat, especially for dinner. So I had this great Thai Chicken salad and was all like - ok I'm set. But then like two hours later I was so damn hungry I could eat a baby. Lucky there was some left over Chili- chicken in the fridge. So I guess I gotta polish my dinner options a bit.
I'm looking forward to chilling this weekend, as i had spent the last weekend at the office working on a documentary for FBC TV.
And I can't believe where are days away from kicking of December, man this year went by so fast, and I know we say that about every year, but 2012 really did just fly by. I'm hoping to use my Hibiscus trips either in late December or maybe early next month.
What have you got planned for the rest of the year?
Friday, November 9, 2012
Dead Space 3 Preview (Inside Gaming Extended)
A closer look at co-op and weapon building, as well as something even more interesting. How two players co-oping together actually see the story differently because of the "Dementia" mechanic.
Tuesday, October 30, 2012
Dark Souls: Back to basics
So last night I was playing through the new Dark Souls DLC with my meat headed Strength based character. This was the guy I made for my first play through. I knew nothing about miracles or pyromancy or sorcery and invading level caps and other things that i know now about Dark Sopuls - I just built him according to regular RPG rules for a warrior.
High on Vitality to take the hits, higher on Strength to dish out the damage and some Dex for speed.
Last night I came across a simple truth; Faith builds and magic spells are awesome, but noting feels as satisfying as smashing a giant axe into an enemies face. Playing through the DLC with my Faith/ Dex toon was tricky. Lots of dodging and rolling around, and forget about standing in the way of a fire breathing dragon. But playing as my first toon, aptly named "Clarence" was just pure bad ass.
Stone Giant trying to smash me? He can't even get through my Great Shield of Artorias. Is that shadow magic? Lucky my Black Iron set is built to resist and with the Great Shield Absorbing 100% of everything - good luck trying to build damage . As for the horrible new monstrosities out to get me - meet my Black Knight Great axe!
And man - don't get me started on the PVP!
At soul level 135 I had constant invasions as soon as I entered the Royal woods. But I was surprised at how well my toon held up. In fact he didn't get a single defeat the whole night, and I did some invasions too and was only killed when I came across a co-op team just in front of Artorias arena. My Faith/ Dex guy is pretty kick ass in PVP as well - he should be since I built him specifically for invading, but Clarence is just a beast.
There really is no point to this post other than to brag about how awesome my first Dark Souls toon is. The only conflict I have is wither to level him up any further because right now I'm nervous as heck walking around with 200k souls.
I leave you with this awesome art piece of Yurt from Demons Souls fighting Lautrec from Dark Souls. Sadly I couldn't track down the artist who did it -but i like the way he thinks.
High on Vitality to take the hits, higher on Strength to dish out the damage and some Dex for speed.
Last night I came across a simple truth; Faith builds and magic spells are awesome, but noting feels as satisfying as smashing a giant axe into an enemies face. Playing through the DLC with my Faith/ Dex toon was tricky. Lots of dodging and rolling around, and forget about standing in the way of a fire breathing dragon. But playing as my first toon, aptly named "Clarence" was just pure bad ass.
Stone Giant trying to smash me? He can't even get through my Great Shield of Artorias. Is that shadow magic? Lucky my Black Iron set is built to resist and with the Great Shield Absorbing 100% of everything - good luck trying to build damage . As for the horrible new monstrosities out to get me - meet my Black Knight Great axe!
And man - don't get me started on the PVP!
At soul level 135 I had constant invasions as soon as I entered the Royal woods. But I was surprised at how well my toon held up. In fact he didn't get a single defeat the whole night, and I did some invasions too and was only killed when I came across a co-op team just in front of Artorias arena. My Faith/ Dex guy is pretty kick ass in PVP as well - he should be since I built him specifically for invading, but Clarence is just a beast.
There really is no point to this post other than to brag about how awesome my first Dark Souls toon is. The only conflict I have is wither to level him up any further because right now I'm nervous as heck walking around with 200k souls.
I leave you with this awesome art piece of Yurt from Demons Souls fighting Lautrec from Dark Souls. Sadly I couldn't track down the artist who did it -but i like the way he thinks.
Monday, October 29, 2012
Shaun of the Dead star loves Dark Souls
Comedian and Shaun of the Dead star Peter Serafinowicz talks, and talks,
and talks about his favourite videogame of all-time, Dark Souls.
Dark Souls: Artorias of the Abyss (DLC)
Dark Souls hit consoles in September 2011 but I didn't get my hands on it till Jan 2012 ...just in time for my Birthday.
Dark Souls is hands down the greatest thing I've ever played. Yes there are tones of great games, yes I am dying to get my hands on Dead Space 3, but playing through the rich dark world of Dark Souls and "beating" it gives a sense of accomplishment that few games can offer.
Well after being totally consumed by it once already, nothing was more welcomed than playing through the game with something new to take on.
Last week saw the release of " Artorias of the Abyss" - an expansion DLC for the console versions of Dark Souls. The extra content was first released as part of the PC port of the game which came out the month before, and it was very tempting for me to pick it up on Steam to avoid the wait, but man was the wait ever worth it.
As far as "the best DLCs" go, Artorias of the Abyss doesn't share the ranks with the stuff that Gear Box puts out for its Borderlands games. As a gamer paying for something in terms of "content" they would be disappointed because the DLC took me about a day to get through. Plus any one who has played through Dark Souls won't find the new content all that challenging either as it sits just before the intended "end Game" content of the original release.
As a fan of Dark Souls though - this DLC is hands down freaking golden.
The major thing about Dark Souls is that it doesn't hold your hand with anything, not with game play, not with progress and not with story. As a player when you enter the land of Lordran it truly feels like the place was alive long before you and will live on long after you have ventured through it. So to get the full extent of what has happened in the land or what will happen it is up to you as an adventurer to talk to NPCs, read item description and book texts to get the lore of the land. This adds a sense of mystic and adventure that makes everything you discover special. The lore of the different lands is in particular something I try to find out more about.
So when the Expansion was announced and it was said that it's plot took you back in time to the days before the fall of Lordran's great cities and her fabled knights - it just meant that there's gonna be so much more story and lore for you to discover. That's what drives me in the game, aside from the gameplay challenge of Dark Souls, it's sense of discovery and adventure is truly unmatched.
I ventured into the new content with a toon that was appropriate for the level, though I have several NG+ toons, my fresh level 91 was actually at the point where you venture into the new area.
Stepping into the "new" area was awesome because it truly gave me a sense of dread. I won't lie, I still haven't seen all of the first area; the Royal woods, because it's choked full of hard hitting Stone Guardians who give my squishy Dexterity/ Faith toon a run for his life. I'm sure my tankish Strength guy, who I intend to play through with tonight, will be better adapt for it.
The expansion adds four new bosses and some open world mini bosses, plus some kick ass new armor sets and weapons that would suit most popular builds. It also comes with some nerfs here and there, none of which hurt me more than the nerf to the Dark Wood grain ring.
In terms of difficulty as I had mentioned that since this area is before end game, it will be pretty manageable for most Dark Soul players. I played through two boss fights co-op but it was the last boss of the DLC who was the one that I really needed help with; Manus the Father of the Abyss.
After him was a very threatening Dragon who was more of a side boss, but his breath turned out to be worse than his bite. Though the last boss was a hard fight and the boss himself was one of the most menacing things in the game, the fight with Kalameet the Black dragon felt the most epic.
Both the two last bosses had awesome intros but the events leading up to the dragon fight was pretty tense. The fight with Artorias, the legendary knight who was once the hero of the land before he gets corrupted, was also a tough battle, but it comes so early into the DLC that it's over shadowed by the later boss fights. It was still pretty epic and almost sad when you have to put the great hero down.
Coming out of the DLC content and going back into the original game left me a little sad because all of it was so good that it leaves you wanting more, but all in all the DLC added very nicely to what was already an incredible journey.
Plus your actions in the "past" also seem to play into the game when you return, as NPCs and even bosses react differently to you after wards. For a game that adds so many ways to create a unique experience for all who dare to adventure through it, Artorias of the Abyss brings nothing but greatness. I really hope the Devs put out more of this kinda stuff because the open ended world of Dark Souls lends it's self very nicely to more content, maybe something that explores the other knights stories.
Dark Souls is hands down the greatest thing I've ever played. Yes there are tones of great games, yes I am dying to get my hands on Dead Space 3, but playing through the rich dark world of Dark Souls and "beating" it gives a sense of accomplishment that few games can offer.
Well after being totally consumed by it once already, nothing was more welcomed than playing through the game with something new to take on.
Last week saw the release of " Artorias of the Abyss" - an expansion DLC for the console versions of Dark Souls. The extra content was first released as part of the PC port of the game which came out the month before, and it was very tempting for me to pick it up on Steam to avoid the wait, but man was the wait ever worth it.
As far as "the best DLCs" go, Artorias of the Abyss doesn't share the ranks with the stuff that Gear Box puts out for its Borderlands games. As a gamer paying for something in terms of "content" they would be disappointed because the DLC took me about a day to get through. Plus any one who has played through Dark Souls won't find the new content all that challenging either as it sits just before the intended "end Game" content of the original release.
As a fan of Dark Souls though - this DLC is hands down freaking golden.
The major thing about Dark Souls is that it doesn't hold your hand with anything, not with game play, not with progress and not with story. As a player when you enter the land of Lordran it truly feels like the place was alive long before you and will live on long after you have ventured through it. So to get the full extent of what has happened in the land or what will happen it is up to you as an adventurer to talk to NPCs, read item description and book texts to get the lore of the land. This adds a sense of mystic and adventure that makes everything you discover special. The lore of the different lands is in particular something I try to find out more about.
So when the Expansion was announced and it was said that it's plot took you back in time to the days before the fall of Lordran's great cities and her fabled knights - it just meant that there's gonna be so much more story and lore for you to discover. That's what drives me in the game, aside from the gameplay challenge of Dark Souls, it's sense of discovery and adventure is truly unmatched.
I ventured into the new content with a toon that was appropriate for the level, though I have several NG+ toons, my fresh level 91 was actually at the point where you venture into the new area.
Stepping into the "new" area was awesome because it truly gave me a sense of dread. I won't lie, I still haven't seen all of the first area; the Royal woods, because it's choked full of hard hitting Stone Guardians who give my squishy Dexterity/ Faith toon a run for his life. I'm sure my tankish Strength guy, who I intend to play through with tonight, will be better adapt for it.
![]() | |
Epic |
In terms of difficulty as I had mentioned that since this area is before end game, it will be pretty manageable for most Dark Soul players. I played through two boss fights co-op but it was the last boss of the DLC who was the one that I really needed help with; Manus the Father of the Abyss.
After him was a very threatening Dragon who was more of a side boss, but his breath turned out to be worse than his bite. Though the last boss was a hard fight and the boss himself was one of the most menacing things in the game, the fight with Kalameet the Black dragon felt the most epic.
Both the two last bosses had awesome intros but the events leading up to the dragon fight was pretty tense. The fight with Artorias, the legendary knight who was once the hero of the land before he gets corrupted, was also a tough battle, but it comes so early into the DLC that it's over shadowed by the later boss fights. It was still pretty epic and almost sad when you have to put the great hero down.
Coming out of the DLC content and going back into the original game left me a little sad because all of it was so good that it leaves you wanting more, but all in all the DLC added very nicely to what was already an incredible journey.
Plus your actions in the "past" also seem to play into the game when you return, as NPCs and even bosses react differently to you after wards. For a game that adds so many ways to create a unique experience for all who dare to adventure through it, Artorias of the Abyss brings nothing but greatness. I really hope the Devs put out more of this kinda stuff because the open ended world of Dark Souls lends it's self very nicely to more content, maybe something that explores the other knights stories.
![]() | ||
The Heroes of Dark Souls |
Thursday, October 18, 2012
Mark of the Ninja: First Impressions
After playing Marking of the Ninja, I've come to realize that there haven't really been to many stealth games. There have been lots of games with a stealth element to it and some may even claim to build their game around this one mechanic, but in Mark of the Ninja - Stealth truly is the main focus with everything else being the icing on the cake.
The closest thing I can think of to Mark of the Ninja would be games like the Batman Arkham series and maybe Splinter Cell. But the thing that faults Batman is that whenever you F up a stealth section of the game, you either take a massive pounding from baddies or you totally loose the given level. Plus overall you feel like a dick head for making a silly mistake.
Ninja's don't make mistakes and if they do, they know how to recover from it - and keep looking bad ass.
Mark of the Ninja puts you behind the hidden blade of an unnamed hero who is charged with avenging his clan. To aid in his quest he is inscribed with tattoos penned with ink made from a scared flower, which gives the wearer of the Tattoos almost Supernatural like reflexes. This comes with a price however as who ever wears the ink is cursed to go insane, so at the end of the given task the wearer must end his life, less he becomes a threat to the clan.
Some folks say the story for Mark of the Ninja isn't very deep, but for me that set up is pretty damn awesome. By now I know that the crew over at Klei Entertainment grew up watching the same stuff I did as a kid, as evident from the influences on their awesome Shank games, and here Mark of the Ninja reminds me of the awesome Ninja flicks I watched growing up (Except The American Ninja - I wanna forget about those films)
So you embark on your mission. Your sword and kunai ready for the kill, but as a Ninja... your best weapon is the darkness.
The first thing that struck me as I started up the game was the beautiful cut scenes. This could be a show on TV - it's that good. Next I stared in aw at the amazing world that was stretched out before me. Mark of the Ninja has to be one of the best looking games out there. Forget 2D games - just across the board this game is gorgeous. To look at a screen shot does it no justice, to watch the world live and breath is a thing of beauty.
Second thing that struck me about Mark of the Ninja is the tight controls. You move exactly how you want to move through the environment, with every step and every grapple precisely executed whenever you want it. There is very little room to fault buttons and such for the errors you make. There is however one issue I had and it's best we get it out of the way now because the rest of this article will be me praising the shit out this game.
There is a context sensitive button, that lets you pick up bodies or hide behind things. If you drop a guy near a pot plant, chances are you'll hide when you wanna pick him up or pick him up if you wanna hide. This has gotten me killed a few times, but that was when I was but a fledgling Ninja - such bull shit no longer hinders my game.
Aside from the tight controls there is the addition of these sound pulses that emit from noise sources. When you run, they circle out from your feet, letting you know how far the sound will reach. When you line up a Kunai with a light, it will show who will hear the sound of it breaking. This makes you want to be very very quiet, calculating every move you make, so as not to be seen but also not heard.
There's this really cool feature where you "Focus" and time slows down, allowing you to mark and execute things like smoke bombs, multiple kunai hits and a whole host of other cool moves. Needless to say it really ups the "bad ass" factor every time you pull this move off.
With all these things in play, you'll find yourself looking out for short cuts, enemy patterns, and that right moment to move on unseen or make that mad ass kill. Playing through the game really reminded me a lot of Metal Gear solid and even a little bit of Super meat boy because of levels involving lasers. Strangely though it never reminded me of Tenchu, which is what i thought it would throw back to.
As with most things in 2D, the platform elements play a huge part in this game, and this game means business when it comes to precession timing and jumps. But that's not to say you have too play the game a certain way. The biggest flaw with most stealth games is that you need to consciously play them a certain way to get the most out of them.
In Mark of the Ninja you are a Ninja. No two ways about it. You are made to strike hard from the shadows, and fade away ... with out a trace. And though the game emphasizes this by awarding points every time you move by a guard unseen, it does also congratulate you for your straight out kills, provided they are stylish and classy - like a Ninja should be killing.
As I mentioned earlier, unlike most 'stealth' games where you feel like a klutz when you get caught, Mark of the Ninja allows you to recover from your mistakes with class. Smoke bombs, kunais to lights, near by vents, if you see it you can use it as a means to infiltrate or escape. It is one of the few games that truly allows you to do things your way. I think the biggest factor in this is Klei's approach to the game. Stripping away all the non essential bull shit that clutter most other games (I'm looking at you Dishonored) Mark of the Ninja aims to give you one thing only - a ninja sim. So it encompasses all the things that makes Ninjas so damn cool, and provides you with an environment that lets you go nuts.
There is some serious gaming to be had here and I think Klei have really out done the stealth genre, taking in to account every innovation in the genre that has come before and building on it greatly with Mark of the Ninja. After all this the true fun of the games comes from the narrow escapes and sudden reactions of "run" or "kill" that keep you at the edge of your seat through out. Bascially using all the mechanics to play the game, while still making your own personal story.
I really can't think of anything else to say except that Mark of the Ninja is freaking awesome and if you enjoy great gaming experiences, you owe it to yourself to check it out.
The closest thing I can think of to Mark of the Ninja would be games like the Batman Arkham series and maybe Splinter Cell. But the thing that faults Batman is that whenever you F up a stealth section of the game, you either take a massive pounding from baddies or you totally loose the given level. Plus overall you feel like a dick head for making a silly mistake.
Ninja's don't make mistakes and if they do, they know how to recover from it - and keep looking bad ass.
Mark of the Ninja puts you behind the hidden blade of an unnamed hero who is charged with avenging his clan. To aid in his quest he is inscribed with tattoos penned with ink made from a scared flower, which gives the wearer of the Tattoos almost Supernatural like reflexes. This comes with a price however as who ever wears the ink is cursed to go insane, so at the end of the given task the wearer must end his life, less he becomes a threat to the clan.
Some folks say the story for Mark of the Ninja isn't very deep, but for me that set up is pretty damn awesome. By now I know that the crew over at Klei Entertainment grew up watching the same stuff I did as a kid, as evident from the influences on their awesome Shank games, and here Mark of the Ninja reminds me of the awesome Ninja flicks I watched growing up (Except The American Ninja - I wanna forget about those films)
So you embark on your mission. Your sword and kunai ready for the kill, but as a Ninja... your best weapon is the darkness.
The first thing that struck me as I started up the game was the beautiful cut scenes. This could be a show on TV - it's that good. Next I stared in aw at the amazing world that was stretched out before me. Mark of the Ninja has to be one of the best looking games out there. Forget 2D games - just across the board this game is gorgeous. To look at a screen shot does it no justice, to watch the world live and breath is a thing of beauty.
Second thing that struck me about Mark of the Ninja is the tight controls. You move exactly how you want to move through the environment, with every step and every grapple precisely executed whenever you want it. There is very little room to fault buttons and such for the errors you make. There is however one issue I had and it's best we get it out of the way now because the rest of this article will be me praising the shit out this game.
There is a context sensitive button, that lets you pick up bodies or hide behind things. If you drop a guy near a pot plant, chances are you'll hide when you wanna pick him up or pick him up if you wanna hide. This has gotten me killed a few times, but that was when I was but a fledgling Ninja - such bull shit no longer hinders my game.
Aside from the tight controls there is the addition of these sound pulses that emit from noise sources. When you run, they circle out from your feet, letting you know how far the sound will reach. When you line up a Kunai with a light, it will show who will hear the sound of it breaking. This makes you want to be very very quiet, calculating every move you make, so as not to be seen but also not heard.
There's this really cool feature where you "Focus" and time slows down, allowing you to mark and execute things like smoke bombs, multiple kunai hits and a whole host of other cool moves. Needless to say it really ups the "bad ass" factor every time you pull this move off.
With all these things in play, you'll find yourself looking out for short cuts, enemy patterns, and that right moment to move on unseen or make that mad ass kill. Playing through the game really reminded me a lot of Metal Gear solid and even a little bit of Super meat boy because of levels involving lasers. Strangely though it never reminded me of Tenchu, which is what i thought it would throw back to.
As with most things in 2D, the platform elements play a huge part in this game, and this game means business when it comes to precession timing and jumps. But that's not to say you have too play the game a certain way. The biggest flaw with most stealth games is that you need to consciously play them a certain way to get the most out of them.
In Mark of the Ninja you are a Ninja. No two ways about it. You are made to strike hard from the shadows, and fade away ... with out a trace. And though the game emphasizes this by awarding points every time you move by a guard unseen, it does also congratulate you for your straight out kills, provided they are stylish and classy - like a Ninja should be killing.
As I mentioned earlier, unlike most 'stealth' games where you feel like a klutz when you get caught, Mark of the Ninja allows you to recover from your mistakes with class. Smoke bombs, kunais to lights, near by vents, if you see it you can use it as a means to infiltrate or escape. It is one of the few games that truly allows you to do things your way. I think the biggest factor in this is Klei's approach to the game. Stripping away all the non essential bull shit that clutter most other games (I'm looking at you Dishonored) Mark of the Ninja aims to give you one thing only - a ninja sim. So it encompasses all the things that makes Ninjas so damn cool, and provides you with an environment that lets you go nuts.
There is some serious gaming to be had here and I think Klei have really out done the stealth genre, taking in to account every innovation in the genre that has come before and building on it greatly with Mark of the Ninja. After all this the true fun of the games comes from the narrow escapes and sudden reactions of "run" or "kill" that keep you at the edge of your seat through out. Bascially using all the mechanics to play the game, while still making your own personal story.
I really can't think of anything else to say except that Mark of the Ninja is freaking awesome and if you enjoy great gaming experiences, you owe it to yourself to check it out.
Sunday, October 14, 2012
Dishonored: Fist Impresssions
Dishonoured adverts tell you that you can play the game "guns blazing" as a crazed assassin mad for revenge, or you can play it cool and calculated, striking from the shadows like a dark spirit of vengeance.
These adverts fail to tell you that playing Dishonoured as a straight out first person action game is super freaking dull. Combat though flashy can get very boring very fast. In fact as I first started playing the game and went about slicing and shooting people in the face I was like: meh
If you want to get the most out of Dishonoured you need to play it taking advantage of it's stealth elements, but that's not to say that the stealth in the game is awesome, far from it. In fact for a stealth game the mechanics in Dishonoured are pretty bland. It's not gonna do anything to take fame away from such titles as Splinter Cell conviction or even the Batman Arkham games.
Stealth in Dishonoured means crouching. But even then depending on how the game feels, you might hid in a corner and have a guard walk right by you, or you might reload a save and the damn guard will spot you in the same exact spot he missed you in a while ago. And you'll find that a lot of the game is broken this way. It helps though that none of the NPCs in Dishonoured have peripheral vision, so you can just walk up to a baddie and stab him in the neck as long as you walk to em in a straight line from behind or from the side.
Another thing about Dishonoured is that the NPCs don't really care about each other. If there are three people in a room and you kill one of them, the other two will keep talking without a worry. They won't even notice that their friend is missing. I mean come on! for all the bullshit realism the adverts for Dishonoured boasts with its "fully realised world" - you'd think they would pay attention to something like that. If they were lazy to do anything they could have just added some bull shit dialogue.
"Hey where did Ben go?"
"His probubly gone for a piss again"
"That Ben sure does have a weak bladder"
"yeah ... I won't be the least bit worried if he never came back"
Also there was all this hype about the "PC" edition of the gaming having special attention given to controls. Is that why by default your left hand is mapped to the right mouse button and your right hand is on the left button? The amount of people I shot in the head instead of quietly stabbing...
So basically the "one on one" components of Dishonoured aren't the sharpest, but I had fun trying to stealth my way through it. So much so that I kept loading saves when ever I got caught. I actually haven't killed too many people either because it takes longer to make em pass out without getting caught - and I like that added challenge. Plus the less people you kill, the less guards there are in later levels etc.
Speaking of challenge, the first chapter of the game is probably the most demanding, at least it was for me (I'm currently on the 4th chapter)
When stealth kills are just you and the dark, it gets very intense. But then the game has all these fancy gear and supernatural powers that it gives you. I remember seeing early trailers for the game, show casing these special moves, thinking that they looked way over powered. Playing through the game with them - they are almost like "God mode."
There are tone of things you can pick, but all you really need to totally pwn everything is Blink and this ability that allows you to see NPCs through walls, including field of vision. Once you pick these up you're pretty much boss.Blink lets you instantly teleport to any spot you can see.
You also have traps and stuff, but there really is no point to these except to kill boredom.
Why set up a spring trap when you can so easily just blink behind a baddie, slice him and blink out? I only used my traps once so far - just to check em out.
Visually the game looks pretty good in a Bioshock: infinite sorta way. The art and design for the game is what I love the most and is the only thing I think it does really well. The Gothic / "Alice in wonderland" nightmarish world you get to explore is very awesome to look at. The people look good, but move like claymation, so the animation isn't the sharpest. And though the self contained levels are big, the missions them selves are pretty leaner.
As is the trend with most of the games that Bethesda publishes, the fun parts of Dishonoured are when you make the most of its given mechanics to forge your own adventure. There is a story in here some where, but I stopped listening when our hero is accused of a murder he didn't comminet, and instead of saying "hey I just got here" - he goes all Gordon Freeman on us and allows him self to get fudged.
You may not believe me, but I do like playing Dishonoured, but it's not as awesome as the critics make it out to be. I don't know what side of the bed these people woke up on when they played Dishonoured because I can see this game very easily bombing into 'midcore' territory depending on the reviewers mood.
If you're hard out for an action game, this wont do. If you're up for a poor man's "Thief" then Dishonoured might do it for you. But be warned - it requires a great deal of patience to get the most out of it. It will basically serve well those folks who claim they want a challenge but still haven't played Dark Souls because it's too hard.
These adverts fail to tell you that playing Dishonoured as a straight out first person action game is super freaking dull. Combat though flashy can get very boring very fast. In fact as I first started playing the game and went about slicing and shooting people in the face I was like: meh
If you want to get the most out of Dishonoured you need to play it taking advantage of it's stealth elements, but that's not to say that the stealth in the game is awesome, far from it. In fact for a stealth game the mechanics in Dishonoured are pretty bland. It's not gonna do anything to take fame away from such titles as Splinter Cell conviction or even the Batman Arkham games.
Stealth in Dishonoured means crouching. But even then depending on how the game feels, you might hid in a corner and have a guard walk right by you, or you might reload a save and the damn guard will spot you in the same exact spot he missed you in a while ago. And you'll find that a lot of the game is broken this way. It helps though that none of the NPCs in Dishonoured have peripheral vision, so you can just walk up to a baddie and stab him in the neck as long as you walk to em in a straight line from behind or from the side.
Another thing about Dishonoured is that the NPCs don't really care about each other. If there are three people in a room and you kill one of them, the other two will keep talking without a worry. They won't even notice that their friend is missing. I mean come on! for all the bullshit realism the adverts for Dishonoured boasts with its "fully realised world" - you'd think they would pay attention to something like that. If they were lazy to do anything they could have just added some bull shit dialogue.
"Hey where did Ben go?"
"His probubly gone for a piss again"
"That Ben sure does have a weak bladder"
"yeah ... I won't be the least bit worried if he never came back"
Also there was all this hype about the "PC" edition of the gaming having special attention given to controls. Is that why by default your left hand is mapped to the right mouse button and your right hand is on the left button? The amount of people I shot in the head instead of quietly stabbing...
So basically the "one on one" components of Dishonoured aren't the sharpest, but I had fun trying to stealth my way through it. So much so that I kept loading saves when ever I got caught. I actually haven't killed too many people either because it takes longer to make em pass out without getting caught - and I like that added challenge. Plus the less people you kill, the less guards there are in later levels etc.
Speaking of challenge, the first chapter of the game is probably the most demanding, at least it was for me (I'm currently on the 4th chapter)
When stealth kills are just you and the dark, it gets very intense. But then the game has all these fancy gear and supernatural powers that it gives you. I remember seeing early trailers for the game, show casing these special moves, thinking that they looked way over powered. Playing through the game with them - they are almost like "God mode."
There are tone of things you can pick, but all you really need to totally pwn everything is Blink and this ability that allows you to see NPCs through walls, including field of vision. Once you pick these up you're pretty much boss.Blink lets you instantly teleport to any spot you can see.
You also have traps and stuff, but there really is no point to these except to kill boredom.
Why set up a spring trap when you can so easily just blink behind a baddie, slice him and blink out? I only used my traps once so far - just to check em out.
Visually the game looks pretty good in a Bioshock: infinite sorta way. The art and design for the game is what I love the most and is the only thing I think it does really well. The Gothic / "Alice in wonderland" nightmarish world you get to explore is very awesome to look at. The people look good, but move like claymation, so the animation isn't the sharpest. And though the self contained levels are big, the missions them selves are pretty leaner.
As is the trend with most of the games that Bethesda publishes, the fun parts of Dishonoured are when you make the most of its given mechanics to forge your own adventure. There is a story in here some where, but I stopped listening when our hero is accused of a murder he didn't comminet, and instead of saying "hey I just got here" - he goes all Gordon Freeman on us and allows him self to get fudged.
You may not believe me, but I do like playing Dishonoured, but it's not as awesome as the critics make it out to be. I don't know what side of the bed these people woke up on when they played Dishonoured because I can see this game very easily bombing into 'midcore' territory depending on the reviewers mood.
If you're hard out for an action game, this wont do. If you're up for a poor man's "Thief" then Dishonoured might do it for you. But be warned - it requires a great deal of patience to get the most out of it. It will basically serve well those folks who claim they want a challenge but still haven't played Dark Souls because it's too hard.
Wednesday, October 3, 2012
Torchlight 2: First Impressions
Sometimes I forget that I bought Diablo 3, but then the bitter memory of it seeps back in and I my heart sinks to despair.
When I played Torchlight 1 a few years back, I was hooked. The formula of loot collecting, exploring and fun combat stole hours upon hours of my life. Just like Diablo 1 and 2 did years before. I keep telling myself that I'm not a RPG fan, and I guess to some extent games like Torchlight and Diablo aren't traditional RPGs. Dungeon crawlers, hack n slash or whatever you want to call them, I love em to bits.
After Torchlight 1 came and went, I thought to myself: boy I can't wait for Diablo 3.
Without getting into the shit flinging too much, let me just say Diablo 3 started out great but ultimately fell due to its own reputation. It just didn't deliver on what I wanted and what it did serve up wasn't enough.
I was very hesitant to pick up Torchlight 2, even though I loved the first one, after the events of D3 I thought that maybe I'm just not into this genre of gaming at the moment. I should just stick to Borderlands 2 which has been nothing but the Bees Knees.
But thanks to a friend I was able to get myself a Steam copy of Torchlight 2 and I'm so damn glad that I did.
Torchlight 2 is a gem.
It's a special game. It has charm, and character and it thrusts you into a world that strives to kill you but never seizes to amaze you.
Just going through its list of 4 classes had me sitting there clicking forever because I couldn't decided which one was the coolest one to play. Eventually I settled on an Engineer named Issac and his pet ferret Ishi.
As the game begins you find that the biggest let down in Torchlight 2 is the story, or lack there of. There is a narrative in there somewhere, but even the game knows that it's not important. What matters is that you have a reason to step into your characters shoes and cause havoc.
Visually the game looks amazing, I freaking love the art style. It's unique art make it as though you were playing through a Disney Cartoon. It sort of looks like a higher rendered version of what you see in world of Warcraft, and given that the Dev crew were ex Blizz members, you can see how Torchlight 2 borrows heavily from such titles as Diablo and WoW. But what it borrows it polishes and gives back in a big way. Even the Music is done by the same guy that worked on Diablo 1 and 2 - so the atmosphere and environments are a joy to go through. In fact the music and environments to explore are a major draw for me.
Soon you don't care who you're collecting quests from, or where you have to go. You just grab quests, look at the reward and then kill shit as you make your way towards a star marking some location on a map. And this to me is the game so far. But please don't take that as a negative, because this simple mechanic of killing, looting, moving on is some how made so damn addictive by the good people over at Runic Games. If it wasn't for Borderlands 2 I would have been sitting there for hours just exploring and finding new things to kill and strip off loot. But I really want to finish my first play through of Borderlands 2 before I get into anything else.
But let me just say, that my first few hours of Torchlight 2 were insanely more satisfying than my time spent finishing Diablo 3. If D3 has left a bad taste - Torchlight 2 is here to bring the sugar.
When I played Torchlight 1 a few years back, I was hooked. The formula of loot collecting, exploring and fun combat stole hours upon hours of my life. Just like Diablo 1 and 2 did years before. I keep telling myself that I'm not a RPG fan, and I guess to some extent games like Torchlight and Diablo aren't traditional RPGs. Dungeon crawlers, hack n slash or whatever you want to call them, I love em to bits.
After Torchlight 1 came and went, I thought to myself: boy I can't wait for Diablo 3.
Without getting into the shit flinging too much, let me just say Diablo 3 started out great but ultimately fell due to its own reputation. It just didn't deliver on what I wanted and what it did serve up wasn't enough.
But thanks to a friend I was able to get myself a Steam copy of Torchlight 2 and I'm so damn glad that I did.
Torchlight 2 is a gem.
It's a special game. It has charm, and character and it thrusts you into a world that strives to kill you but never seizes to amaze you.
Just going through its list of 4 classes had me sitting there clicking forever because I couldn't decided which one was the coolest one to play. Eventually I settled on an Engineer named Issac and his pet ferret Ishi.
As the game begins you find that the biggest let down in Torchlight 2 is the story, or lack there of. There is a narrative in there somewhere, but even the game knows that it's not important. What matters is that you have a reason to step into your characters shoes and cause havoc.
Visually the game looks amazing, I freaking love the art style. It's unique art make it as though you were playing through a Disney Cartoon. It sort of looks like a higher rendered version of what you see in world of Warcraft, and given that the Dev crew were ex Blizz members, you can see how Torchlight 2 borrows heavily from such titles as Diablo and WoW. But what it borrows it polishes and gives back in a big way. Even the Music is done by the same guy that worked on Diablo 1 and 2 - so the atmosphere and environments are a joy to go through. In fact the music and environments to explore are a major draw for me.
Soon you don't care who you're collecting quests from, or where you have to go. You just grab quests, look at the reward and then kill shit as you make your way towards a star marking some location on a map. And this to me is the game so far. But please don't take that as a negative, because this simple mechanic of killing, looting, moving on is some how made so damn addictive by the good people over at Runic Games. If it wasn't for Borderlands 2 I would have been sitting there for hours just exploring and finding new things to kill and strip off loot. But I really want to finish my first play through of Borderlands 2 before I get into anything else.
But let me just say, that my first few hours of Torchlight 2 were insanely more satisfying than my time spent finishing Diablo 3. If D3 has left a bad taste - Torchlight 2 is here to bring the sugar.
Tuesday, September 25, 2012
Borderlands 2: An Epic Sequel
Sequels are a special breed. In some cases they can be used to correct certain short comings of the original installment, other times it can build and expand on the first. The hardest challenge is to create a sequel for something that has gained massive success, and it is even harder if this success came as a surprise.
When it came to Borderlands 2, from the looks of it, it seems that Gearbox followed one basic principle: If it ain't broke, don't fix it.
Right out of the box Borderlands 2 seems like more of the first game, but as you play on you see the tweaks and adjustments that have gone in to refine the awesome formula that made the first game so much fun.
The exploration, the loot, THE GUNZ and especially the humor of the first game have been amped up to amazing heights this time around.
There are actually heaps of reviews out for the game already, so there's no point getting into that, from my side I just wanted to share how amazingly awesome Borderlands 2 is, but I think anyone who is even mildly interested in the game already know this.
The world of Pandora is bigger and badder than ever, with heaps of new areas to explore and enemies to fill up with bullets, or if you're like me, slice and dice with a laser construct katana.
The game looks freaking beautiful, with so much added detail etched into the cell shaded world that it's a gem to behold. For me it reaches heights reminiscent of Rage, which made such a hype about it's graphics and game features. Yes the two share a similar world, but the land of Borderlands 2 feels truly inhabited. To some extent I felt Borderlands 2 offered me the gaming experience that Rage had promised.
Borderlands 2 is filled with quests that lead you to its many new locations. Some of these quests you need to look out for though as the world is filled with many hidden side quests and Easter eggs which make exploring so damn addictive. These are hidden to the extent of dropping of specific baddies after doing specific tasks, without spoiling too much, do pay attention to such areas as The Fridge or even Caustic Caverns as the quests that take you there end pretty quick, but the ones you find hidden will keep you busy.
This time around the characters of Borderlands are brought to life in a bigger way as well. All the dialogue is amazingly voiced and you can't help but fall in love with everyone you meet, even the bad guys.
Even "Handsome Jack" the antagonist of the game is someone you can't help but cheer for when he comes in over your intercom to blurt out his funny stories and one liners.
These characters give way to a flushed out story which can get pretty deep for a FPS. I know some reviews have dismissed the narrative of the game as a back seat to the action and loot that drives it, but I found it to be very engaging.There was one moment in the game that actually pulled some emotional strings for me cause it played on my feelings from the previous game. Then there are quests that made me just laugh out loud IRL because of the dialogue and interactions that were really just honestly funny.
But the loot, O GAWD THE LOOT!
Nothing beats that rush of findiing "that gun" that out bids your current favorite, but this time around most every single gun is so good that it's actually sad for me to let certain weapons go. I read somewhere that you shouldn't get attached to weapons and that's so true. I actually had to buy more bag/ bank space so I could keep a few guns a little longer for sentimental value.
On my current play through I'm going in as Zer0 the assassin, who is pretty much a cyborg ninja, because that's how awesome Borderlands is. I was going to play as the Commando but felt it was too similar to the Solider from part one (not that that's a bad thing) and I wanted a fresh experience. It was hard to play him as the sword wielding psychopath I had envisioned from the get go, so I started his killing spree as a sniper, but a few more levels and points in I re-speced him into his Blood Shed tree and never looked back, except to admire the trail of death and blood I left behind.
This is my eventual aim for Zer0 once I get very effective with his Deception skill, but for solo purposes I'll be rolling with this.
I really like the challenge of playing Zer0 as a melee focused toon,
because I feel a lot of the game is easier on ranged combat. But Zer0's
melee tree, if speced right, offers a lot of straight out damage boosts
which in turn allows me to get in "up close and personal" or hold back to pick off
as need be. Weapon of choice is Shotguns and SMGs with a Sniper riffle for good measure... and his nifty katana.
Aside from talents and such you can also customize your vault hunter to some extent visually through the use of skins. These are presets whcih you can mix and match to suit your toons character.Though I've found a lot of skins I can't help but stick to this one called "Blood and rust" which covers Zer0 in - well in Blood and muck. It really looks like his killed some serious shizz and is out to hack up something new. And I like the contrast to the other "Clean" Zero skins that are popular online.
And my Zer0 is called Yautja (E-wat-ya) - which makes him even more bad ass.
So yeah man - Borderlands 2 is quite the shizz and I actually can't wait to get home to play it. As a successor I feel it has truly taken the franchise to new heights with its style and attitude. As a game it is truly one of the coolest shooters I've ever played, or just one of the coolest games period, cementing the franchise into my top 5 for keeps.
When it came to Borderlands 2, from the looks of it, it seems that Gearbox followed one basic principle: If it ain't broke, don't fix it.
Right out of the box Borderlands 2 seems like more of the first game, but as you play on you see the tweaks and adjustments that have gone in to refine the awesome formula that made the first game so much fun.
The exploration, the loot, THE GUNZ and especially the humor of the first game have been amped up to amazing heights this time around.
There are actually heaps of reviews out for the game already, so there's no point getting into that, from my side I just wanted to share how amazingly awesome Borderlands 2 is, but I think anyone who is even mildly interested in the game already know this.
The world of Pandora is bigger and badder than ever, with heaps of new areas to explore and enemies to fill up with bullets, or if you're like me, slice and dice with a laser construct katana.
The game looks freaking beautiful, with so much added detail etched into the cell shaded world that it's a gem to behold. For me it reaches heights reminiscent of Rage, which made such a hype about it's graphics and game features. Yes the two share a similar world, but the land of Borderlands 2 feels truly inhabited. To some extent I felt Borderlands 2 offered me the gaming experience that Rage had promised.
Borderlands 2 is filled with quests that lead you to its many new locations. Some of these quests you need to look out for though as the world is filled with many hidden side quests and Easter eggs which make exploring so damn addictive. These are hidden to the extent of dropping of specific baddies after doing specific tasks, without spoiling too much, do pay attention to such areas as The Fridge or even Caustic Caverns as the quests that take you there end pretty quick, but the ones you find hidden will keep you busy.
This time around the characters of Borderlands are brought to life in a bigger way as well. All the dialogue is amazingly voiced and you can't help but fall in love with everyone you meet, even the bad guys.
Even "Handsome Jack" the antagonist of the game is someone you can't help but cheer for when he comes in over your intercom to blurt out his funny stories and one liners.
These characters give way to a flushed out story which can get pretty deep for a FPS. I know some reviews have dismissed the narrative of the game as a back seat to the action and loot that drives it, but I found it to be very engaging.There was one moment in the game that actually pulled some emotional strings for me cause it played on my feelings from the previous game. Then there are quests that made me just laugh out loud IRL because of the dialogue and interactions that were really just honestly funny.
But the loot, O GAWD THE LOOT!
Nothing beats that rush of findiing "that gun" that out bids your current favorite, but this time around most every single gun is so good that it's actually sad for me to let certain weapons go. I read somewhere that you shouldn't get attached to weapons and that's so true. I actually had to buy more bag/ bank space so I could keep a few guns a little longer for sentimental value.
On my current play through I'm going in as Zer0 the assassin, who is pretty much a cyborg ninja, because that's how awesome Borderlands is. I was going to play as the Commando but felt it was too similar to the Solider from part one (not that that's a bad thing) and I wanted a fresh experience. It was hard to play him as the sword wielding psychopath I had envisioned from the get go, so I started his killing spree as a sniper, but a few more levels and points in I re-speced him into his Blood Shed tree and never looked back, except to admire the trail of death and blood I left behind.
This is my eventual aim for Zer0 once I get very effective with his Deception skill, but for solo purposes I'll be rolling with this.
![]() |
Yautja |
Aside from talents and such you can also customize your vault hunter to some extent visually through the use of skins. These are presets whcih you can mix and match to suit your toons character.Though I've found a lot of skins I can't help but stick to this one called "Blood and rust" which covers Zer0 in - well in Blood and muck. It really looks like his killed some serious shizz and is out to hack up something new. And I like the contrast to the other "Clean" Zero skins that are popular online.
And my Zer0 is called Yautja (E-wat-ya) - which makes him even more bad ass.
So yeah man - Borderlands 2 is quite the shizz and I actually can't wait to get home to play it. As a successor I feel it has truly taken the franchise to new heights with its style and attitude. As a game it is truly one of the coolest shooters I've ever played, or just one of the coolest games period, cementing the franchise into my top 5 for keeps.
Monday, September 24, 2012
Friday, September 14, 2012
Yaiba: Ninjas, Mechs and Zombies = WIN
Keiji Inafune better known as INAFKING to his fans is considered a legend amongest gaming circles. He is the genius that spear headed the dev group for Capcoms Mega man series and was the producer behind such titles as Onimusha, a few earlier Resident Evil titles and Dead Rising.
Though I never played Onimusha, Megaman was a staple of my early gaming life and Dead Rising one was pure awesome and of course the early Resident Evil games were known for awesome Zombie action.
Well recently it has been announced that Inafune is working with his crew on a fresh new title, the premise of which has me sweating for more info.
A platform action game where you play a Ninja, who fights mechs and zombies.
If that didn't sound win enough the teaser trailer that came out with the announcement had me gasping for more.
From the very brief teaser the game looks like a madder version of the recent Splatterhouse remake, but with a Ninja, and that's enough to have me giddy as a school girl.
Will definitely need to keep an eye on this one.
Though I never played Onimusha, Megaman was a staple of my early gaming life and Dead Rising one was pure awesome and of course the early Resident Evil games were known for awesome Zombie action.
Well recently it has been announced that Inafune is working with his crew on a fresh new title, the premise of which has me sweating for more info.
A platform action game where you play a Ninja, who fights mechs and zombies.
If that didn't sound win enough the teaser trailer that came out with the announcement had me gasping for more.
From the very brief teaser the game looks like a madder version of the recent Splatterhouse remake, but with a Ninja, and that's enough to have me giddy as a school girl.
Will definitely need to keep an eye on this one.
Sunday, September 2, 2012
Darksiders 2: First Impressions
Within the first few moments of Darksiders 2 you can tell that you're embarking on something purely Epic.
The stakes have already been set up very high in the previous game; the Horseman War has been imprisoned for bringing on the Apocalypse, earth is dust and Humans are extinct. As Wars Brother you take it upon yourself to prove his innocence and bring back humanity - You are Death... and you are a Bad Ass.
The first thing that grabbed me about the game is the music, and trust me this is normally something I almost never compliment right away, but Darksiers 2 has a score that gives every task a sense of grandness and urgency.
The music drives you; it drives you to ride, it drives you to move like a beast in combat, it makes you want to save the world.
Then there's the look of the game. Where Darksiders 1 had ruined cities and sad grey subways to bring to life its dead world, Darksiders 2 has massive forests, ice lands, and areas that are just a wonder to behold. The main hub of the game where you get your weapon upgrades and spells is a wonderfully crafted area with giant architecture blended nicely with the green around it. So nice that I love visiting it over and over.
To some extent the world reminded me a little of World of Warcraft, maybe because of the similar art style.
The combat in the game is a gem as well. Gone is the bulky fighting style of War. Death is quick and fluid, leaping in to a blood spilling frenzy with ease. Combat is also very tight and responsive, with Death doing exactly what you want him to, when you want him to. In fact the dodge roll in the game is so effect that it's almost cheating. But I'm pretty early into things and I'm sure I'll need it badly later on as combat gets heavier.
But what adds extra spice to the game is its little RPG touches. You get to fashion Death into your own style of killing machine. Through out the game enemies drop loot, this can be anything from clothing to weapons that carry different stats. Want your Death to be a strong tank filled with defence and resistance? so be it. My Death is fast, full on damage and crit.
The items also change the look of Death too, so this adds to even more customizations ecstatically.
One of the coolest parts of Darksiders 2s weapon list is the addition of "Possessed Weapons", these are items that level up with you. Plus they have this ability to "eat" other items. So if you feed it an item with a particular stat, those stats become part of the possessed weapon. You can also name these weapons so at the moment I have a pair of custom Scythes I named "Twin Peaks." I am massive loot whore, in WoW it was almost an obsession, so this aspect of Darksiders 2 keeps me venturing forth like mad.
There are also combat tress that carry this even further. Now these tress aren't that extensive, it's basically just two paths allowing either direct damage or damage through spells. My Death is all about the hands on.
The story is driven through dialogue wheels similar to Mass Effect and Dragon Age 2, though the dialogue options aren't as extensive they do a good job of moving things along. If you are one for story and lore, Darksiders 2 has it in plenty. All the dialogue is wonderfully brought to life with awesome voice work, so it's all a gem to sit through.
What drives me on in the game is exploring. I've said this over and over. I love to explore, and Darksiders 2 gives you lots to explore, and you get to to do so on your trusty horse Despair. As you ride along to objectives you come across ruins and caves that lead to side dungeons filled with special baddies and loot. This keeps the game from becoming stale story wise as you constantly have heaps to do.
The characters that drive the game are brought to life beautifully, but the star of the Show is Death, as it should be.
Death as voiced by Michael Wincott, and is probably the coolest character I've played in a while. He is mysterious, bad ass, calm in the face of everything... with has a dry humour that actually makes you laugh now and then. With all this Death actually has a certain charm to him that I haven't seen in to many recent characters in gaming.
Plus I've always been a fan of Wincott's voice and could never get enough of it in the past from his films, so him playing Death makes me giddy as a school girl. Ever since I saw him in the Crow I thought he had one of the coolest voices ever. It's kinda cool too how in the Game Death has a crow that shows him the path to follow when moving around in the world.
I remember how Darksiders 1 really reminded me of Soul Reaver: Legacy of Kane, well Darkisers 2 feels the same way. It really nails home the old school adventure game feel with larger than life locations and characters.
But Darkisers 1 for all its awesomeness did get a little boring some times, with its derivative puzzles and long gaps between combat. Thankfully this hasn't happened yet with Darksiders 2.
When I first saw Darksiders 2 it was the game I didn't know I wanted. But if you're a fan of such titles as Castlevania: Lord of Shadows, God of War and the like, then Darksiders 2 will be a welcome addition to your collection.
The stakes have already been set up very high in the previous game; the Horseman War has been imprisoned for bringing on the Apocalypse, earth is dust and Humans are extinct. As Wars Brother you take it upon yourself to prove his innocence and bring back humanity - You are Death... and you are a Bad Ass.
The first thing that grabbed me about the game is the music, and trust me this is normally something I almost never compliment right away, but Darksiers 2 has a score that gives every task a sense of grandness and urgency.
The music drives you; it drives you to ride, it drives you to move like a beast in combat, it makes you want to save the world.
Then there's the look of the game. Where Darksiders 1 had ruined cities and sad grey subways to bring to life its dead world, Darksiders 2 has massive forests, ice lands, and areas that are just a wonder to behold. The main hub of the game where you get your weapon upgrades and spells is a wonderfully crafted area with giant architecture blended nicely with the green around it. So nice that I love visiting it over and over.
To some extent the world reminded me a little of World of Warcraft, maybe because of the similar art style.
The combat in the game is a gem as well. Gone is the bulky fighting style of War. Death is quick and fluid, leaping in to a blood spilling frenzy with ease. Combat is also very tight and responsive, with Death doing exactly what you want him to, when you want him to. In fact the dodge roll in the game is so effect that it's almost cheating. But I'm pretty early into things and I'm sure I'll need it badly later on as combat gets heavier.
But what adds extra spice to the game is its little RPG touches. You get to fashion Death into your own style of killing machine. Through out the game enemies drop loot, this can be anything from clothing to weapons that carry different stats. Want your Death to be a strong tank filled with defence and resistance? so be it. My Death is fast, full on damage and crit.
The items also change the look of Death too, so this adds to even more customizations ecstatically.
One of the coolest parts of Darksiders 2s weapon list is the addition of "Possessed Weapons", these are items that level up with you. Plus they have this ability to "eat" other items. So if you feed it an item with a particular stat, those stats become part of the possessed weapon. You can also name these weapons so at the moment I have a pair of custom Scythes I named "Twin Peaks." I am massive loot whore, in WoW it was almost an obsession, so this aspect of Darksiders 2 keeps me venturing forth like mad.
There are also combat tress that carry this even further. Now these tress aren't that extensive, it's basically just two paths allowing either direct damage or damage through spells. My Death is all about the hands on.
The story is driven through dialogue wheels similar to Mass Effect and Dragon Age 2, though the dialogue options aren't as extensive they do a good job of moving things along. If you are one for story and lore, Darksiders 2 has it in plenty. All the dialogue is wonderfully brought to life with awesome voice work, so it's all a gem to sit through.
What drives me on in the game is exploring. I've said this over and over. I love to explore, and Darksiders 2 gives you lots to explore, and you get to to do so on your trusty horse Despair. As you ride along to objectives you come across ruins and caves that lead to side dungeons filled with special baddies and loot. This keeps the game from becoming stale story wise as you constantly have heaps to do.
The characters that drive the game are brought to life beautifully, but the star of the Show is Death, as it should be.
![]() | |
Michael Wincott is bad ass |
Plus I've always been a fan of Wincott's voice and could never get enough of it in the past from his films, so him playing Death makes me giddy as a school girl. Ever since I saw him in the Crow I thought he had one of the coolest voices ever. It's kinda cool too how in the Game Death has a crow that shows him the path to follow when moving around in the world.
I remember how Darksiders 1 really reminded me of Soul Reaver: Legacy of Kane, well Darkisers 2 feels the same way. It really nails home the old school adventure game feel with larger than life locations and characters.
But Darkisers 1 for all its awesomeness did get a little boring some times, with its derivative puzzles and long gaps between combat. Thankfully this hasn't happened yet with Darksiders 2.
When I first saw Darksiders 2 it was the game I didn't know I wanted. But if you're a fan of such titles as Castlevania: Lord of Shadows, God of War and the like, then Darksiders 2 will be a welcome addition to your collection.
Tuesday, July 31, 2012
Deadlight: please come to me
I have a thing for side scrollers. Especially modern day side scrollers like Shank and Shadow Complex. I also really like horror side scrollers (shocker!) In fact, when I got my hands on the latest Splatterhouse game my favorite parts were the side scrolling sections (Even though a lot of people hated them)
The last great horror side scroller I played was a little gem called Lone Survivor, a mad survival horror game by indie developer Jasper Byrne.
Well just the other day Spanish game studio Tequila Works released their side scrolling Zombie game: Deadlight, which is alos billed as a survival horror game.What's interesting about Tequila work is that the studio is made up of former devs from Blizzard Entertainment, MercurySteam Entertainment, Pyro Studios, Sony Computer Entertainment Europe and Weta Digital. o_O
It's been a while since a zombie game got me excited and though Deadlight hasn't gotten universal acclaim, it looks and plays like some thing I really wanna have.
The game follows the journey of one Randell Wayne who is out to brave a zombie apocalypse to look for his missing daughter. so it's not the most original plot - but stuff that it's a zombie game!
Check out this awesome gameplay vid with one of the developers commentating - it showcases the game a lot better than its trailer, which is still worth a look at though if you dig this vid.
Sadly the game is only out exclusively on Xbox Live at the moment, and though I have a 360 (my second one), the damn thing likes to be very temperamental. Meaning sometimes it turns on and other times it wants to be a douche and play "red ring."
So I don't wanna risk buying this on the xbox live in case my 360 dies completely.
Please bring this bad boy to Windows Live - if not PSN. PLEASE!!!
The last great horror side scroller I played was a little gem called Lone Survivor, a mad survival horror game by indie developer Jasper Byrne.
Well just the other day Spanish game studio Tequila Works released their side scrolling Zombie game: Deadlight, which is alos billed as a survival horror game.What's interesting about Tequila work is that the studio is made up of former devs from Blizzard Entertainment, MercurySteam Entertainment, Pyro Studios, Sony Computer Entertainment Europe and Weta Digital. o_O
It's been a while since a zombie game got me excited and though Deadlight hasn't gotten universal acclaim, it looks and plays like some thing I really wanna have.
The game follows the journey of one Randell Wayne who is out to brave a zombie apocalypse to look for his missing daughter. so it's not the most original plot - but stuff that it's a zombie game!
Check out this awesome gameplay vid with one of the developers commentating - it showcases the game a lot better than its trailer, which is still worth a look at though if you dig this vid.
I really love the art style of it, like a more detailed Limbo.
Sadly the game is only out exclusively on Xbox Live at the moment, and though I have a 360 (my second one), the damn thing likes to be very temperamental. Meaning sometimes it turns on and other times it wants to be a douche and play "red ring."
So I don't wanna risk buying this on the xbox live in case my 360 dies completely.
Please bring this bad boy to Windows Live - if not PSN. PLEASE!!!

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