The best thing about games on PC are the mods and when a game has a big enough fan base you get all kinds of crazy stuff.
Now the video below might not be of a "mod" but it is a cool example of what you can do with games on PC. Some how this guy got Manus, who is the last boss in the Dark Souls DLC (and arguably the hardest fight in the game) to battle it out with Knight Artorias.
The arena you see is where you clash swords with Artorias; how he got Manus there is beyond me*. But the epicness of this battle is ... Epic.
*Apparently there is a "cheat engine" that lets you spawn NPCs and such. The owner of the video spawned Manus in the arena and then made him hostile to NPCs.
In Dark Souls Lore Artoias does indeed battle it out with Manus - but we never get to see it.
Well now we can
Showing posts with label dark souls. Show all posts
Showing posts with label dark souls. Show all posts
Wednesday, May 15, 2013
Thursday, April 11, 2013
Dark Souls 2: Gameplay Reveal
Dark Souls. Nothing else comes close.
Well there's Demon souls ... but Dark Souls is hands down my ultimate gaming experience. I came across a comment somewhere that read:
This was then followed by a reply that said:
To which I thought "Fuck that"
I finished Dark Souls 5 times. 4 times on one character which stayed at level 125 while the world got harder around him. Saying that Dark Souls is Hard is a serious under statement. But the game doesn't punish you for mistakes, it punishes you for not learning from them.
Now I don't need to go into any more depth about how much of a hard-on i have for Dark Souls, you can actually just read about it your self on my past blog up dates about it.
Well now after Dark Souls there's only one other game that I'm truly anticipating, more than anything else. In fact it's greatness actually makes everything else pale in comparison. That Game is Dark Souls 2.
From the day I saw the announcement trailer I've been burning (for lack of a better word) to play this game. It's not just the difficulty - in fact that's not my biggest pull - it's the world that you live in when you play Dark Souls, that's what I'm looking forward to revisiting.
The lore, the characters - nothing beats Dark Souls.
Today the dark gods were kind enough to grace us finally with a Dark Souls 2 Gameplay video. I wish I had recorded my reaction to it because I'm sure my Jaw was dropped throughout the whole thing.
Check it out.
Now if there was one thing that bugged me about the gameplay it was that the player seemed to take a lot of hits. Some of those early bits in the video against those undead soldiers were a bit disappointing because if you take hits like that in Dark Souls you'll be seeing a reload screen shortly after. Plus he seemed to move a little too fast in that amour - something I'm not used to seeing in Dark Souls.
But I loved the atmosphere and the environment throughout the video. It reminded me more of Demon's Souls over Dark Souls because it seemed to have more of a horror aspect to it. And that boss in the carriage - looked freaking awesome. And that bridge with the dragons... fucking hell. And that bit with the monster crashing through the wall... o my god.
I can not wait to see more of it. Dark Souls 2 seems to be shaping up very nicely... Praise the Sun!
Well there's Demon souls ... but Dark Souls is hands down my ultimate gaming experience. I came across a comment somewhere that read:
"I haven't finished Dark Souls ... stuck in the tomb of giants"
This was then followed by a reply that said:
"Don't blame you... that game is hard"
To which I thought "Fuck that"
I finished Dark Souls 5 times. 4 times on one character which stayed at level 125 while the world got harder around him. Saying that Dark Souls is Hard is a serious under statement. But the game doesn't punish you for mistakes, it punishes you for not learning from them.
Now I don't need to go into any more depth about how much of a hard-on i have for Dark Souls, you can actually just read about it your self on my past blog up dates about it.
Well now after Dark Souls there's only one other game that I'm truly anticipating, more than anything else. In fact it's greatness actually makes everything else pale in comparison. That Game is Dark Souls 2.
From the day I saw the announcement trailer I've been burning (for lack of a better word) to play this game. It's not just the difficulty - in fact that's not my biggest pull - it's the world that you live in when you play Dark Souls, that's what I'm looking forward to revisiting.
The lore, the characters - nothing beats Dark Souls.
Today the dark gods were kind enough to grace us finally with a Dark Souls 2 Gameplay video. I wish I had recorded my reaction to it because I'm sure my Jaw was dropped throughout the whole thing.
Check it out.
Now if there was one thing that bugged me about the gameplay it was that the player seemed to take a lot of hits. Some of those early bits in the video against those undead soldiers were a bit disappointing because if you take hits like that in Dark Souls you'll be seeing a reload screen shortly after. Plus he seemed to move a little too fast in that amour - something I'm not used to seeing in Dark Souls.
But I loved the atmosphere and the environment throughout the video. It reminded me more of Demon's Souls over Dark Souls because it seemed to have more of a horror aspect to it. And that boss in the carriage - looked freaking awesome. And that bridge with the dragons... fucking hell. And that bit with the monster crashing through the wall... o my god.
I can not wait to see more of it. Dark Souls 2 seems to be shaping up very nicely... Praise the Sun!
Tuesday, October 30, 2012
Dark Souls: Back to basics
So last night I was playing through the new Dark Souls DLC with my meat headed Strength based character. This was the guy I made for my first play through. I knew nothing about miracles or pyromancy or sorcery and invading level caps and other things that i know now about Dark Sopuls - I just built him according to regular RPG rules for a warrior.
High on Vitality to take the hits, higher on Strength to dish out the damage and some Dex for speed.
Last night I came across a simple truth; Faith builds and magic spells are awesome, but noting feels as satisfying as smashing a giant axe into an enemies face. Playing through the DLC with my Faith/ Dex toon was tricky. Lots of dodging and rolling around, and forget about standing in the way of a fire breathing dragon. But playing as my first toon, aptly named "Clarence" was just pure bad ass.
Stone Giant trying to smash me? He can't even get through my Great Shield of Artorias. Is that shadow magic? Lucky my Black Iron set is built to resist and with the Great Shield Absorbing 100% of everything - good luck trying to build damage . As for the horrible new monstrosities out to get me - meet my Black Knight Great axe!
And man - don't get me started on the PVP!
At soul level 135 I had constant invasions as soon as I entered the Royal woods. But I was surprised at how well my toon held up. In fact he didn't get a single defeat the whole night, and I did some invasions too and was only killed when I came across a co-op team just in front of Artorias arena. My Faith/ Dex guy is pretty kick ass in PVP as well - he should be since I built him specifically for invading, but Clarence is just a beast.
There really is no point to this post other than to brag about how awesome my first Dark Souls toon is. The only conflict I have is wither to level him up any further because right now I'm nervous as heck walking around with 200k souls.
I leave you with this awesome art piece of Yurt from Demons Souls fighting Lautrec from Dark Souls. Sadly I couldn't track down the artist who did it -but i like the way he thinks.
High on Vitality to take the hits, higher on Strength to dish out the damage and some Dex for speed.
Last night I came across a simple truth; Faith builds and magic spells are awesome, but noting feels as satisfying as smashing a giant axe into an enemies face. Playing through the DLC with my Faith/ Dex toon was tricky. Lots of dodging and rolling around, and forget about standing in the way of a fire breathing dragon. But playing as my first toon, aptly named "Clarence" was just pure bad ass.
Stone Giant trying to smash me? He can't even get through my Great Shield of Artorias. Is that shadow magic? Lucky my Black Iron set is built to resist and with the Great Shield Absorbing 100% of everything - good luck trying to build damage . As for the horrible new monstrosities out to get me - meet my Black Knight Great axe!
And man - don't get me started on the PVP!
At soul level 135 I had constant invasions as soon as I entered the Royal woods. But I was surprised at how well my toon held up. In fact he didn't get a single defeat the whole night, and I did some invasions too and was only killed when I came across a co-op team just in front of Artorias arena. My Faith/ Dex guy is pretty kick ass in PVP as well - he should be since I built him specifically for invading, but Clarence is just a beast.
There really is no point to this post other than to brag about how awesome my first Dark Souls toon is. The only conflict I have is wither to level him up any further because right now I'm nervous as heck walking around with 200k souls.
I leave you with this awesome art piece of Yurt from Demons Souls fighting Lautrec from Dark Souls. Sadly I couldn't track down the artist who did it -but i like the way he thinks.
Monday, October 29, 2012
Shaun of the Dead star loves Dark Souls
Comedian and Shaun of the Dead star Peter Serafinowicz talks, and talks,
and talks about his favourite videogame of all-time, Dark Souls.
Dark Souls: Artorias of the Abyss (DLC)
Dark Souls hit consoles in September 2011 but I didn't get my hands on it till Jan 2012 ...just in time for my Birthday.
Dark Souls is hands down the greatest thing I've ever played. Yes there are tones of great games, yes I am dying to get my hands on Dead Space 3, but playing through the rich dark world of Dark Souls and "beating" it gives a sense of accomplishment that few games can offer.
Well after being totally consumed by it once already, nothing was more welcomed than playing through the game with something new to take on.
Last week saw the release of " Artorias of the Abyss" - an expansion DLC for the console versions of Dark Souls. The extra content was first released as part of the PC port of the game which came out the month before, and it was very tempting for me to pick it up on Steam to avoid the wait, but man was the wait ever worth it.
As far as "the best DLCs" go, Artorias of the Abyss doesn't share the ranks with the stuff that Gear Box puts out for its Borderlands games. As a gamer paying for something in terms of "content" they would be disappointed because the DLC took me about a day to get through. Plus any one who has played through Dark Souls won't find the new content all that challenging either as it sits just before the intended "end Game" content of the original release.
As a fan of Dark Souls though - this DLC is hands down freaking golden.
The major thing about Dark Souls is that it doesn't hold your hand with anything, not with game play, not with progress and not with story. As a player when you enter the land of Lordran it truly feels like the place was alive long before you and will live on long after you have ventured through it. So to get the full extent of what has happened in the land or what will happen it is up to you as an adventurer to talk to NPCs, read item description and book texts to get the lore of the land. This adds a sense of mystic and adventure that makes everything you discover special. The lore of the different lands is in particular something I try to find out more about.
So when the Expansion was announced and it was said that it's plot took you back in time to the days before the fall of Lordran's great cities and her fabled knights - it just meant that there's gonna be so much more story and lore for you to discover. That's what drives me in the game, aside from the gameplay challenge of Dark Souls, it's sense of discovery and adventure is truly unmatched.
I ventured into the new content with a toon that was appropriate for the level, though I have several NG+ toons, my fresh level 91 was actually at the point where you venture into the new area.
Stepping into the "new" area was awesome because it truly gave me a sense of dread. I won't lie, I still haven't seen all of the first area; the Royal woods, because it's choked full of hard hitting Stone Guardians who give my squishy Dexterity/ Faith toon a run for his life. I'm sure my tankish Strength guy, who I intend to play through with tonight, will be better adapt for it.
The expansion adds four new bosses and some open world mini bosses, plus some kick ass new armor sets and weapons that would suit most popular builds. It also comes with some nerfs here and there, none of which hurt me more than the nerf to the Dark Wood grain ring.
In terms of difficulty as I had mentioned that since this area is before end game, it will be pretty manageable for most Dark Soul players. I played through two boss fights co-op but it was the last boss of the DLC who was the one that I really needed help with; Manus the Father of the Abyss.
After him was a very threatening Dragon who was more of a side boss, but his breath turned out to be worse than his bite. Though the last boss was a hard fight and the boss himself was one of the most menacing things in the game, the fight with Kalameet the Black dragon felt the most epic.
Both the two last bosses had awesome intros but the events leading up to the dragon fight was pretty tense. The fight with Artorias, the legendary knight who was once the hero of the land before he gets corrupted, was also a tough battle, but it comes so early into the DLC that it's over shadowed by the later boss fights. It was still pretty epic and almost sad when you have to put the great hero down.
Coming out of the DLC content and going back into the original game left me a little sad because all of it was so good that it leaves you wanting more, but all in all the DLC added very nicely to what was already an incredible journey.
Plus your actions in the "past" also seem to play into the game when you return, as NPCs and even bosses react differently to you after wards. For a game that adds so many ways to create a unique experience for all who dare to adventure through it, Artorias of the Abyss brings nothing but greatness. I really hope the Devs put out more of this kinda stuff because the open ended world of Dark Souls lends it's self very nicely to more content, maybe something that explores the other knights stories.
Dark Souls is hands down the greatest thing I've ever played. Yes there are tones of great games, yes I am dying to get my hands on Dead Space 3, but playing through the rich dark world of Dark Souls and "beating" it gives a sense of accomplishment that few games can offer.
Well after being totally consumed by it once already, nothing was more welcomed than playing through the game with something new to take on.
Last week saw the release of " Artorias of the Abyss" - an expansion DLC for the console versions of Dark Souls. The extra content was first released as part of the PC port of the game which came out the month before, and it was very tempting for me to pick it up on Steam to avoid the wait, but man was the wait ever worth it.
As far as "the best DLCs" go, Artorias of the Abyss doesn't share the ranks with the stuff that Gear Box puts out for its Borderlands games. As a gamer paying for something in terms of "content" they would be disappointed because the DLC took me about a day to get through. Plus any one who has played through Dark Souls won't find the new content all that challenging either as it sits just before the intended "end Game" content of the original release.
As a fan of Dark Souls though - this DLC is hands down freaking golden.
The major thing about Dark Souls is that it doesn't hold your hand with anything, not with game play, not with progress and not with story. As a player when you enter the land of Lordran it truly feels like the place was alive long before you and will live on long after you have ventured through it. So to get the full extent of what has happened in the land or what will happen it is up to you as an adventurer to talk to NPCs, read item description and book texts to get the lore of the land. This adds a sense of mystic and adventure that makes everything you discover special. The lore of the different lands is in particular something I try to find out more about.
So when the Expansion was announced and it was said that it's plot took you back in time to the days before the fall of Lordran's great cities and her fabled knights - it just meant that there's gonna be so much more story and lore for you to discover. That's what drives me in the game, aside from the gameplay challenge of Dark Souls, it's sense of discovery and adventure is truly unmatched.
I ventured into the new content with a toon that was appropriate for the level, though I have several NG+ toons, my fresh level 91 was actually at the point where you venture into the new area.
Stepping into the "new" area was awesome because it truly gave me a sense of dread. I won't lie, I still haven't seen all of the first area; the Royal woods, because it's choked full of hard hitting Stone Guardians who give my squishy Dexterity/ Faith toon a run for his life. I'm sure my tankish Strength guy, who I intend to play through with tonight, will be better adapt for it.
![]() | |
Epic |
In terms of difficulty as I had mentioned that since this area is before end game, it will be pretty manageable for most Dark Soul players. I played through two boss fights co-op but it was the last boss of the DLC who was the one that I really needed help with; Manus the Father of the Abyss.
After him was a very threatening Dragon who was more of a side boss, but his breath turned out to be worse than his bite. Though the last boss was a hard fight and the boss himself was one of the most menacing things in the game, the fight with Kalameet the Black dragon felt the most epic.
Both the two last bosses had awesome intros but the events leading up to the dragon fight was pretty tense. The fight with Artorias, the legendary knight who was once the hero of the land before he gets corrupted, was also a tough battle, but it comes so early into the DLC that it's over shadowed by the later boss fights. It was still pretty epic and almost sad when you have to put the great hero down.
Coming out of the DLC content and going back into the original game left me a little sad because all of it was so good that it leaves you wanting more, but all in all the DLC added very nicely to what was already an incredible journey.
Plus your actions in the "past" also seem to play into the game when you return, as NPCs and even bosses react differently to you after wards. For a game that adds so many ways to create a unique experience for all who dare to adventure through it, Artorias of the Abyss brings nothing but greatness. I really hope the Devs put out more of this kinda stuff because the open ended world of Dark Souls lends it's self very nicely to more content, maybe something that explores the other knights stories.
![]() | ||
The Heroes of Dark Souls |
Wednesday, April 18, 2012
Dark Souls: PC edition Interview
Game Trailers released a very cool interview with one of the Dark Souls Dev team members, and he had a lot of info on the up coming pc edition of the game.
At the moment he is but a great story that you hear about while venturing through the world of Dark Souls. Through certain quests and such you can get his Mighty shield which is arguably the best shield in the game, as well as a light and dark version of his great sword.
But it will be awesome to meet up with him and see what happens. There's also some hints at meeting up the 'alive version' of the Dusk of Oolacile, who currently is a sort of spirit that haunts this one area near a lake.
There are also new enemies in the game along with two bosses, one of which is a farkin Dragon. Now Dragons play a huge part in the lore of Dark Souls, so it will be interesting to know exactly who this new (or old) dragon is and what role did it play in the fall of his kin.
For a Dark Souls fan this is farkin exciting stuff and I hope some of this makes it to consoles as DLC - if not I have no hesitations about buying the PC version.
Check out the interview
Darks Souls PC will feature new baddies
The video is here for you to check out, but the main points for me was that aside from the extra weapons and armor sets that will be added to the pc edtion, there is also a new story line added to the game which involves the player traveling back in time to meet up with the legendary Artorias.At the moment he is but a great story that you hear about while venturing through the world of Dark Souls. Through certain quests and such you can get his Mighty shield which is arguably the best shield in the game, as well as a light and dark version of his great sword.
But it will be awesome to meet up with him and see what happens. There's also some hints at meeting up the 'alive version' of the Dusk of Oolacile, who currently is a sort of spirit that haunts this one area near a lake.
The PC edition has new Armor sets
There are also going to be additions to certain areas of the game including major developments to Dark Root Garden which at the moment is one of the games major PVP areas.There are also new enemies in the game along with two bosses, one of which is a farkin Dragon. Now Dragons play a huge part in the lore of Dark Souls, so it will be interesting to know exactly who this new (or old) dragon is and what role did it play in the fall of his kin.
For a Dark Souls fan this is farkin exciting stuff and I hope some of this makes it to consoles as DLC - if not I have no hesitations about buying the PC version.
Check out the interview
Thursday, April 12, 2012
Dark Souls Prepare to Die Edition
Well it's official. The greatest game of all time, Dark Souls is coming to pc... and it's bringing with it two new bosses and a brand new area!
Faaaaaarking Awesome!
Yes... I am going to buy the PC version. Yes I am a Fan Boy
Check out the PC announcement trailer.
Faaaaaarking Awesome!
Yes... I am going to buy the PC version. Yes I am a Fan Boy
Check out the PC announcement trailer.
Friday, March 23, 2012
Dark Souls coming to pc?
So apparently this was spotted as part of an advert for next months PC Power Play:

The very familiar Dark Souls Death screen attached to next months PC Power Play has got many people excited about a possible pc release of the game.
This coupled with a link on the Dark Souls face book page directing to a wall which will reveal an announcement once enough people 'like' it has many Dark Souls fan giddy.
Form Software have also said that they will be making an announcement at Gamers Day in Las Vegas on the 12th of April.
Funny thing is that Euro Gamer has already started talking about how the pc version is going to have new content and such. Even though nothings been officially confirmed.
I am both happy and a little worried about this now. It would be awesome if the game came out on pc because I really want my friends to try it, but then I know that despite the online petition that had over 65k sigs asking for a pc version, people are going to pirate the shit out of this game and I'm afraid it won't make the money it deserves.
If there is a pc version of the game I will definitely buy it, in fact I think the co-op and pvp bits of the game will be all the more better for it.
Dark Souls is truly one the greatest things I have ever played and I don't want to see it get tainted.
I say one of the greatest because Demon Souls > Dark Souls :P
Edit: One of my online Dark Souls friends pointed out that pirates won't have access to the games online features, which truly are the games strongest points. Aside from the co-op and pvp elements, a lot of the story elements need online play as well. So we see how it goes.

The very familiar Dark Souls Death screen attached to next months PC Power Play has got many people excited about a possible pc release of the game.
This coupled with a link on the Dark Souls face book page directing to a wall which will reveal an announcement once enough people 'like' it has many Dark Souls fan giddy.
Form Software have also said that they will be making an announcement at Gamers Day in Las Vegas on the 12th of April.
Funny thing is that Euro Gamer has already started talking about how the pc version is going to have new content and such. Even though nothings been officially confirmed.
I am both happy and a little worried about this now. It would be awesome if the game came out on pc because I really want my friends to try it, but then I know that despite the online petition that had over 65k sigs asking for a pc version, people are going to pirate the shit out of this game and I'm afraid it won't make the money it deserves.
If there is a pc version of the game I will definitely buy it, in fact I think the co-op and pvp bits of the game will be all the more better for it.
Dark Souls is truly one the greatest things I have ever played and I don't want to see it get tainted.
I say one of the greatest because Demon Souls > Dark Souls :P
Edit: One of my online Dark Souls friends pointed out that pirates won't have access to the games online features, which truly are the games strongest points. Aside from the co-op and pvp elements, a lot of the story elements need online play as well. So we see how it goes.
Tuesday, March 6, 2012
Demon's Soul Review over at Mighty Ape
So my Demon's Soul review is up at Mighty Ape. The game is about 4 years old now and there are already a shit load of reviews up for it so I didn't bother getting to extensive. Check out the page here.
Otherwise you can just read it below :D
Brutal and challenging as heck, Demon's Souls is a gaming experience you won't be forgetting soon.
From the awesome environments filled with so much detail and atmosphere, to the hardcore bosses and enemies that will test your gaming skills like very few other games can. Mastering Demon's Souls gets very addictive.
If you're coming into Demon's Souls out of Dark Souls like I am, you'll find that a lot of the mechanics work pretty much the same way.
The combat is tight and responsive, the builds for your character are highly customizable and upgrades work pretty much the same way except with different items to collect.
I found Demon's Soul to be a lot more engaging compared to Dark Souls, because there's more story to it, told through the different people you meet. The game makes you interact with a lot more people too, with items to gain or side quests to do.
What also blew me away was the graphics for the game. You can't tell that this thing is 4 years old now.
I knew going into it that it would be a better than average game, but no amount of online searches could have prepared me for how awesome the game turned out to be.
This was truly the start of something amazing in gaming and you have to check it out.
Otherwise you can just read it below :D

From the awesome environments filled with so much detail and atmosphere, to the hardcore bosses and enemies that will test your gaming skills like very few other games can. Mastering Demon's Souls gets very addictive.
If you're coming into Demon's Souls out of Dark Souls like I am, you'll find that a lot of the mechanics work pretty much the same way.
The combat is tight and responsive, the builds for your character are highly customizable and upgrades work pretty much the same way except with different items to collect.
I found Demon's Soul to be a lot more engaging compared to Dark Souls, because there's more story to it, told through the different people you meet. The game makes you interact with a lot more people too, with items to gain or side quests to do.
What also blew me away was the graphics for the game. You can't tell that this thing is 4 years old now.
I knew going into it that it would be a better than average game, but no amount of online searches could have prepared me for how awesome the game turned out to be.
This was truly the start of something amazing in gaming and you have to check it out.

Tuesday, February 28, 2012
Nameing the next Dark Souls
So over at Game Informer they're asking what a possible Dark Souls sequel could be called. Not that there's any announcements for a sequel... but it's just that both Dark Souls and Demons Souls before that performed so well in terms of sales that another game in the series is almost a no brainer.
There's a few mock titles and covers over at this page and they even asked readers to submit possible titles and mock game covers.
Well here's mine :D

I was originally gonna go with "Fallen Souls" because that's what scares me the most about the game... when you drop souls. But what hurts more? ...when you loose them.
There's a few mock titles and covers over at this page and they even asked readers to submit possible titles and mock game covers.
Well here's mine :D

I was originally gonna go with "Fallen Souls" because that's what scares me the most about the game... when you drop souls. But what hurts more? ...when you loose them.
Tuesday, February 14, 2012
Demon Souls: VERY first impressions
Last night I got home after an evening of drinks, chow and cup cakes celebrating my girl friends Birthday, to a package sitting on my desk.
Like a mad animal I tore that thing open and inside it was my import copy of Demon's Souls :D

Demon's Souls is the spiritual prequel to Dark Souls, the game that has had me firmly in its grasp since I first put into my ps3 tray.
Even though Demon's Soul came out back in 2009 in Japan, the game looks amazing. From the opening video to the first time you step into the world of Boletaria, the game is rich with details and polish that would put some of the current games to shame. The only thing to me that sort of threw me of at first was the very slightly stiff animations for the main character. In Dark Souls your toon moves with such fluidity. This does nothing to hinder the game in any way though, and after a while you don't even notice it.
Right off the bat it was clear that Demon's Soul had more of a precise narrative to it as well. Where as the beginnings of Dark Souls are a bit of an enigma that you have to work out, Demon's Soul tells you about a Mad king and his meddling with dark rituals beyond his control to gain power, which leads to the world being plunged into sort of evil fog. From this fog we get these mad ass demons that have come to eat our souls!
There's a slight Lovecrat element to the story (At least to me) as we hear of old ones and their servants seeping into our world, looking to claim what is ours as theirs.

As you begin your journey you're guided through a tutorial by an unknown voice, this again was a lot more extensive than the one from Dark Souls. At the end though you come face to face with this massive demon that quickly crushes you.
As you die this unknown guide brings you back to 'life' and you wake up in this thing called the Nexus.
This is where the first big difference from Dark Souls pops. Where as in the Dark Souls you have a sort of open world where all the ares are linked and you make your way between them without loading times (unless you port), in Demons Souls you have the Nexus that has portals that warp you to the different areas.

This place is also filled with refugees that range from Black smiths, merchants and this one guy who offers to hold all your shit if your inventory is full.
Also now I was in my 'undead' form, but unlike Dark Souls where being undead means you look like shit and can't hurt things as much... in Demon's Souls you still look pretty, but you're life bar is slashed in half. To get the rest of it back you must acquire a demon soul and the first one can be found through the nearest warp gate.
After I made my rounds meeting and greeting I entered the first warp gate and was taken to a massive fortress. When I say massive... I mean massive. The sense of scale grabbed me right away. Looking up at the giant walls that stood before, thinking about what horrors might be waiting inside... a feeling of both fear and joy crept over me. Joy because I love exploring new places, fear because the place looked farkin creepy and I knew there were any number of things in there that are just waiting to tear the shit out of me.

The combat in the game actually handles just like Dark Souls, with controls that are very responsive. The mechanics are pretty much the same, with counters, shield bashes and everything else I've gotten used to.
But the baddies, the baddies were are lot more aggressive. I also felt it played up the horror element a bit more too, from the blood curdling cries of the shambling zombies to the eerie music (or sometimes lack of) that haunted your journey.
Making my way through the dark halls of this menacing fortress, I was truly tensed out of my mind. I had gotten so used to Dark Souls as it forced you to learn every nook and cranny of it. But now I was up against a new area, with new traps and new baddies.
That's what Demon's Souls is... more Dark Souls. Or Dark Souls is more Demon's Souls.

I didn't get to play much of Demons Souls last night though as it was my girl friends birthday and I really wanted to spend some time with her, so after I died a few times on this one red eyed spear knight, I decided to call it.
But I know that this game will be another addiction. I want to say that it's sort of an early version of Dark Souls, but that doesn't sound nice and takes away from the games greatness, but it definitely feels like a more raw Dark Souls. Darker, more in your face and out to get you, with some indication of a story that it wants to tell. Plus like I mentioned it feels even eerier.
I love it, and am really glad that I got it.
Tonight we have a family dinner, but as soon as that's done I'm so hitting this game with a vengeance!
Like a mad animal I tore that thing open and inside it was my import copy of Demon's Souls :D
Demon's Souls is the spiritual prequel to Dark Souls, the game that has had me firmly in its grasp since I first put into my ps3 tray.
Even though Demon's Soul came out back in 2009 in Japan, the game looks amazing. From the opening video to the first time you step into the world of Boletaria, the game is rich with details and polish that would put some of the current games to shame. The only thing to me that sort of threw me of at first was the very slightly stiff animations for the main character. In Dark Souls your toon moves with such fluidity. This does nothing to hinder the game in any way though, and after a while you don't even notice it.
Right off the bat it was clear that Demon's Soul had more of a precise narrative to it as well. Where as the beginnings of Dark Souls are a bit of an enigma that you have to work out, Demon's Soul tells you about a Mad king and his meddling with dark rituals beyond his control to gain power, which leads to the world being plunged into sort of evil fog. From this fog we get these mad ass demons that have come to eat our souls!
There's a slight Lovecrat element to the story (At least to me) as we hear of old ones and their servants seeping into our world, looking to claim what is ours as theirs.

As you begin your journey you're guided through a tutorial by an unknown voice, this again was a lot more extensive than the one from Dark Souls. At the end though you come face to face with this massive demon that quickly crushes you.
As you die this unknown guide brings you back to 'life' and you wake up in this thing called the Nexus.
This is where the first big difference from Dark Souls pops. Where as in the Dark Souls you have a sort of open world where all the ares are linked and you make your way between them without loading times (unless you port), in Demons Souls you have the Nexus that has portals that warp you to the different areas.

This place is also filled with refugees that range from Black smiths, merchants and this one guy who offers to hold all your shit if your inventory is full.
Also now I was in my 'undead' form, but unlike Dark Souls where being undead means you look like shit and can't hurt things as much... in Demon's Souls you still look pretty, but you're life bar is slashed in half. To get the rest of it back you must acquire a demon soul and the first one can be found through the nearest warp gate.
After I made my rounds meeting and greeting I entered the first warp gate and was taken to a massive fortress. When I say massive... I mean massive. The sense of scale grabbed me right away. Looking up at the giant walls that stood before, thinking about what horrors might be waiting inside... a feeling of both fear and joy crept over me. Joy because I love exploring new places, fear because the place looked farkin creepy and I knew there were any number of things in there that are just waiting to tear the shit out of me.

The combat in the game actually handles just like Dark Souls, with controls that are very responsive. The mechanics are pretty much the same, with counters, shield bashes and everything else I've gotten used to.
But the baddies, the baddies were are lot more aggressive. I also felt it played up the horror element a bit more too, from the blood curdling cries of the shambling zombies to the eerie music (or sometimes lack of) that haunted your journey.
Making my way through the dark halls of this menacing fortress, I was truly tensed out of my mind. I had gotten so used to Dark Souls as it forced you to learn every nook and cranny of it. But now I was up against a new area, with new traps and new baddies.
That's what Demon's Souls is... more Dark Souls. Or Dark Souls is more Demon's Souls.

I didn't get to play much of Demons Souls last night though as it was my girl friends birthday and I really wanted to spend some time with her, so after I died a few times on this one red eyed spear knight, I decided to call it.
But I know that this game will be another addiction. I want to say that it's sort of an early version of Dark Souls, but that doesn't sound nice and takes away from the games greatness, but it definitely feels like a more raw Dark Souls. Darker, more in your face and out to get you, with some indication of a story that it wants to tell. Plus like I mentioned it feels even eerier.
I love it, and am really glad that I got it.
Tonight we have a family dinner, but as soon as that's done I'm so hitting this game with a vengeance!
Wednesday, February 8, 2012
my Dark Souls screen shots
This has to be the suckiest thing about my ps3, the fact that I can't take screen shots with it. But I really wanted to show you how bad ass my Dark Soul toons look, so I took these with my camera.
Enough about Dark Souls!
Ok that's it. No more talking about Dark Souls.
I know you're probably sick of me going on and on about this amazing game, so I've decided to not bore you with it any longer. Even my blog is cluttered by it. With the back to back posts of the game I might as well change my blog name to "Zen and the Art of Dark Souls."
But thank you very much for putting up with it. I know I can get carried away sometimes.
This could have very easily been a post about how I've started my 2nd character in Dark Souls, because I want to focus on building a toon with the sole purpose of PVP. I'm not gonna bother getting into the details, but I rolled a Knight this time around, because I thought he would be a perfect starter character for the PVP Death God I wish to create.
On my first play through one of my favorite weapons quickly became the Lifehunt scythe. A weapon that bleeds the enemy for a shit load of damage, but also hurts you a bit too. So to use this monster effectively against another player, it helps to level your toon accordingly. Now my new guy has massive bleed resistance, a shit load of hit points and he hits like a truck.
o and his name is Sir Issac. He was a noble knight who had given away to the hollow that's consuming Lordren. So he ventured forth to find some sort of cure for his horrid fate, but instead the dark deaths of the world changed him. Turning him into that which he tried to fight against. Now he travels the land, hunting others who were once like him.
Issac's a bad ass. Knowing the game mechanics now and the ins and out of stats and stuff has allowed me to fashion him into a very effective killing machine. I was particularly surprised when I fought Dragon Slayer Ornstein and Executioner Smough. This was a very tough fight the first time around and even on New game+
But when Sir Issac took to the fight with his duel scythes he shredded the shit out of the two bosses.
What also amazed me was that I found some new areas this time around, even though this is the third time I'm going through the game. But what down right made me feel like a noob was the damn chracter creation screen.
If you read my first Impressions post for Dark Souls I was complaining about how you don't have much freedom when making your toon. Man that turned out to be bullshit because as I was creating Issac I saw a little tab which once clicked, opens up a whole mess of options and adjustments. The face creator in Dark Souls turned out to be pretty damn awesome. Maybe not as robust as Fallout3, but with more than enough tweaks to customize your character however you want.
Sir Issac is a pretty boy. With his long silver hair and chiseled good looks.
As I was creating him I couldn't believe I missed this feature the first time around. My 1st toon looks like hideous.
I also spent a few points to get myself some decent spells. So Issac's not just a melee toon, he also has some nice Pyromancy spells and miracles that make invaders cry.
I could really write up an awesome post update on what's happening with the game right now, but I'm going to spare you the details and just say that a 180 hours in and Dark Souls is still every bit as entertaining as the day I got it. It will be more than enough to hold me over till Demon Souls gets in this week.
I know you're probably sick of me going on and on about this amazing game, so I've decided to not bore you with it any longer. Even my blog is cluttered by it. With the back to back posts of the game I might as well change my blog name to "Zen and the Art of Dark Souls."
But thank you very much for putting up with it. I know I can get carried away sometimes.
This could have very easily been a post about how I've started my 2nd character in Dark Souls, because I want to focus on building a toon with the sole purpose of PVP. I'm not gonna bother getting into the details, but I rolled a Knight this time around, because I thought he would be a perfect starter character for the PVP Death God I wish to create.
On my first play through one of my favorite weapons quickly became the Lifehunt scythe. A weapon that bleeds the enemy for a shit load of damage, but also hurts you a bit too. So to use this monster effectively against another player, it helps to level your toon accordingly. Now my new guy has massive bleed resistance, a shit load of hit points and he hits like a truck.
o and his name is Sir Issac. He was a noble knight who had given away to the hollow that's consuming Lordren. So he ventured forth to find some sort of cure for his horrid fate, but instead the dark deaths of the world changed him. Turning him into that which he tried to fight against. Now he travels the land, hunting others who were once like him.

But when Sir Issac took to the fight with his duel scythes he shredded the shit out of the two bosses.
What also amazed me was that I found some new areas this time around, even though this is the third time I'm going through the game. But what down right made me feel like a noob was the damn chracter creation screen.
If you read my first Impressions post for Dark Souls I was complaining about how you don't have much freedom when making your toon. Man that turned out to be bullshit because as I was creating Issac I saw a little tab which once clicked, opens up a whole mess of options and adjustments. The face creator in Dark Souls turned out to be pretty damn awesome. Maybe not as robust as Fallout3, but with more than enough tweaks to customize your character however you want.
Sir Issac is a pretty boy. With his long silver hair and chiseled good looks.
As I was creating him I couldn't believe I missed this feature the first time around. My 1st toon looks like hideous.
I also spent a few points to get myself some decent spells. So Issac's not just a melee toon, he also has some nice Pyromancy spells and miracles that make invaders cry.
I could really write up an awesome post update on what's happening with the game right now, but I'm going to spare you the details and just say that a 180 hours in and Dark Souls is still every bit as entertaining as the day I got it. It will be more than enough to hold me over till Demon Souls gets in this week.
Wednesday, February 1, 2012
And Then?
And then I didn't go to work yesterday because I had a horrible pain in my chest :O
I was up all night tossing and turning because it hurt so bad that I couldn't go to sleep. It was weird because I haven't had a smoke since last Friday, so maybe it was some sort of crazy withdrawal symptom?
Or it could have been heart burn or a more likely scenario, it could have been a xenomorph growing inside my chest cavity. My chest is still intact which means .... it's still in there.
I'm all better now though so that's cool. I spent the day at home watching 30 Rock and PVPing in Dark Souls. But the later was kind of slow, maybe because all the kids I'm normally harassing were in school, so most of the day was spent lying in bed feeding my face and tripping on Tina Fey.
I also started watching Gantz, which is a pretty F'ed up anime with lots of blood, gore and occasional attempted rape thrown in for good measure.

It didn't grab me like Death Note, and the gore wasn't as fun as in DeadMan Wonderland, but it's got a huge following online so ima give it a few more episodes to see where it all goes.
The night before I was out looking for more horror/anime titles and came across a sweet little anime short called Kakurenbo which was about these little kids being chased by these crazy looking mechanical demons. It had a really nice atmosphere to the whole thing, and I wished it was more than 30mins long.
I also visited the USP bookshop yesterday afternoon to check on an order I made back in October last year. I went in fully prepared to kick up a very small stink and ask for my money back, but the book was in. So now I'll have to go back tomorrow when I get paid to clear the balance and pick up the book. The order was a collection of short stories by Harlan Ellison called I have no mouth and I must scream. Now this guy writes some fucked up Sci-fi, and I'm really looking forward to wrapping my head around it. Sci fi short film script soon to follow.
After that I visited the WWF office to hand in a video I had been working on. I'm doing a bit of volunteer work for them and as my first project I put together a short video on some of the projects that the organization is currently working on. It was very rewarding to have the WWF crew like my video because I have never cut anything like it before. Most of my work is commercial stuff so to work on something that's meant to raise awareness and pull support for a cause was interesting. I'm looking forward to the next project, they've even offered to take me along on their field trips so I can have a better understanding of what they do, that would be pretty cool.

Tomorrow I'm hoping to place an order for Demon Souls (PS3 Exclusive Spiritual prequel to Dark Souls) over at MightyApe.com, as well as pick up Shadow of the Colossus HD from a local store. I keep hearing about how Demon Souls is so much harder than Dark Souls and I really just want to muck around in the "souls" world some more. I've already clocked like 100 hours on my current character and it's as exciting as ever.
Shadow of the Colossus is another PlayStation exclusive title that I've heard so much about. When talking to most people I know about their favorite games on the PS, this game is always on the list of top faves. It's similar to Demons/ Dark Souls in the way that the main gameplay emphasis is on killing bosses, but in "Shadow" this idea is taken to the extreme with the entire game just being a massive journey to a boss fight. No baddies in between... just a horse ride to the boss.
Now this might sound sort of 'meh' but it surely works because the game is praised as an epic adventure, and I've heard that the story is meant to be a real tearjerker.
To top off my fun day at home, we had a power cut last night which resulted in my PC not starting up again. So this afternoon I'm dragging my buddy Mike up to my place to have a look at it. Normally my PC being down would cause me to have a small aneurysm, but lucky I had Dark Souls.
Plus I got to spend some quality time with my girl friend.
Speaking of whom, it's our 4 year anniversary this Saturday, so I'll need to plan something for that!
Wonder if she'll like Shadow of the Colossus.
I was up all night tossing and turning because it hurt so bad that I couldn't go to sleep. It was weird because I haven't had a smoke since last Friday, so maybe it was some sort of crazy withdrawal symptom?
Or it could have been heart burn or a more likely scenario, it could have been a xenomorph growing inside my chest cavity. My chest is still intact which means .... it's still in there.
I'm all better now though so that's cool. I spent the day at home watching 30 Rock and PVPing in Dark Souls. But the later was kind of slow, maybe because all the kids I'm normally harassing were in school, so most of the day was spent lying in bed feeding my face and tripping on Tina Fey.
I also started watching Gantz, which is a pretty F'ed up anime with lots of blood, gore and occasional attempted rape thrown in for good measure.

It didn't grab me like Death Note, and the gore wasn't as fun as in DeadMan Wonderland, but it's got a huge following online so ima give it a few more episodes to see where it all goes.
The night before I was out looking for more horror/anime titles and came across a sweet little anime short called Kakurenbo which was about these little kids being chased by these crazy looking mechanical demons. It had a really nice atmosphere to the whole thing, and I wished it was more than 30mins long.
Kakurenbo
As I mentioned I did a bit PVPing in Dark Souls as well, I pretty much spent the morning parked out side the Boss chamber in Anor Londo, which is this really tough battle that a lot of people are left open to invasion for. I my self had been ambushed here heaps of times, so it was only fitting that I returned the misery :PI also visited the USP bookshop yesterday afternoon to check on an order I made back in October last year. I went in fully prepared to kick up a very small stink and ask for my money back, but the book was in. So now I'll have to go back tomorrow when I get paid to clear the balance and pick up the book. The order was a collection of short stories by Harlan Ellison called I have no mouth and I must scream. Now this guy writes some fucked up Sci-fi, and I'm really looking forward to wrapping my head around it. Sci fi short film script soon to follow.
After that I visited the WWF office to hand in a video I had been working on. I'm doing a bit of volunteer work for them and as my first project I put together a short video on some of the projects that the organization is currently working on. It was very rewarding to have the WWF crew like my video because I have never cut anything like it before. Most of my work is commercial stuff so to work on something that's meant to raise awareness and pull support for a cause was interesting. I'm looking forward to the next project, they've even offered to take me along on their field trips so I can have a better understanding of what they do, that would be pretty cool.

Tomorrow I'm hoping to place an order for Demon Souls (PS3 Exclusive Spiritual prequel to Dark Souls) over at MightyApe.com, as well as pick up Shadow of the Colossus HD from a local store. I keep hearing about how Demon Souls is so much harder than Dark Souls and I really just want to muck around in the "souls" world some more. I've already clocked like 100 hours on my current character and it's as exciting as ever.
Shadow of Colossus
Shadow of the Colossus is another PlayStation exclusive title that I've heard so much about. When talking to most people I know about their favorite games on the PS, this game is always on the list of top faves. It's similar to Demons/ Dark Souls in the way that the main gameplay emphasis is on killing bosses, but in "Shadow" this idea is taken to the extreme with the entire game just being a massive journey to a boss fight. No baddies in between... just a horse ride to the boss.
Now this might sound sort of 'meh' but it surely works because the game is praised as an epic adventure, and I've heard that the story is meant to be a real tearjerker.
To top off my fun day at home, we had a power cut last night which resulted in my PC not starting up again. So this afternoon I'm dragging my buddy Mike up to my place to have a look at it. Normally my PC being down would cause me to have a small aneurysm, but lucky I had Dark Souls.
Plus I got to spend some quality time with my girl friend.
Speaking of whom, it's our 4 year anniversary this Saturday, so I'll need to plan something for that!
Wonder if she'll like Shadow of the Colossus.
Tuesday, January 24, 2012
Dark Souls done: time for round two!
I finished Dark Souls last Sunday, after 73hours of awesome gameplay. When those credits rolled it was the most accomplishment I've ever felt at the end of a videogame. So many times early into the game there were moments that felt so damn 'hard' that I could not imagine getting past them, so sitting there watching the end credits I couldn't help but reflect back to these moments with a smile. That one boss that wouldn't give in, that one place that was a nightmare to cross... that one trash mob that jumped out of no where to kill me as I rushed to pick up my 50 thousand souls lying in a pool of my blood.
When was the last time a game did that for you? Not just make you go 'whoa that was a great ending' before you exited and went about doing whatever else, but to actually sit there and think "shit man... you're awesome, you're so damn awesome.... I... I love you"
When I fall in love with something, I have a tendency to go 'over kill' and blurt about it every chance I get. You get to part take in my obsessions through this blog, my friends get to hear it first hand, and my girl friend has to put up with it all the time.
Over the last few posts you might be able to guess that Dark Souls has got me by the throat. I am absolutely nuts about this game. I see it as a testament to everything that I love in my games. The hardcore play mechanics, the horror elements, the exploration and the constant need to get better at what you do.

Everything in Dark Souls seemed so well calculated, so carefully crafted that it truly felt like a work of art. At the end of it though you begin to realize that Dark Souls doesn't try to be extremely hard at all... instead to me I felt it tries to teach you how to adapt and play accordingly to meet the challenges it has for you. If you pay attention to it, and learn about it... you can take on anything in it.
I started my new game+ soon after I finished and that's been pretty sweet so far. Now that I've sort of settled into my gear and equipment I kinda regret a few of the leveling stat choices I made here and there, and because of the lack of re-specing in the game I've decided to roll a 2nd character.
I've read online how people who PVP in Dark Souls often create characters to suit a particular weapon, or pvp purpose. My guy so far is killing it with his Black Knight Great Axe, which is this massive axe that hits like a farkin truck, but swings like a katana blade. (fast...very fast)

Shit thing is that the axe is a strength based weapon, which means that the 34 Dexterity I'm mucking around with means nothing to it. This normally wouldn't be an issue, if it wasn't for the way PVP works in Dark Souls. When you invade a game or get invaded, there is a 10% margin for the character levels you can invade. Which means that If I'm level 105, I'll only be invading other players that are within the same level range. And the Dark Souls online community is so damn hardcore with the custom pvp players, that you can't afford to have 20 points spent in a stat you don't use, when that could have been used to boost your damage output or your Hit Points/ Endurance. Because there are other lvl 105 players out there who have their points for that level specifically placed to kill you.
I didn't regret spending my DEX points too much during the game because it allowed me to use all the cool weapons I found, but I really want my guy to be the best farkin axe wielding tank I can make him. So I started a new toon last night, a bandit... because the class had high numbers in all the stats I wanted to develop. I kinda wanted a knight because I wanted a noble character that I was gonna name Issac, but that's cool... now I have Issac the bandit.

Classes don't really mean much in Dark Souls anyway, soon you'll be specing them according to how you want to play.
Next week I'm planning on ordering Demon Souls, which is sort of like the spiritual prequel to Dark Souls. It's set in the same world, with the same gameplay but has nothing to do (story wise) with Dark Souls. A lot of people online say it was a better game compared to Dark Souls and had more of a coherent story... But I just want it cause I want to explore more of something similar.
So far Dark Souls has set the bar pretty high for my next game. It's totally killed most of shit I have left to play. My friends passed on Saints Row the 3rd and Assassins Creed: Revelations, but I'm just don't want to play them. Not because they're not good games, but because I'm just not in the mood for it.
As of last night I've clocked 86hours on Dark Souls.

When I fall in love with something, I have a tendency to go 'over kill' and blurt about it every chance I get. You get to part take in my obsessions through this blog, my friends get to hear it first hand, and my girl friend has to put up with it all the time.
Over the last few posts you might be able to guess that Dark Souls has got me by the throat. I am absolutely nuts about this game. I see it as a testament to everything that I love in my games. The hardcore play mechanics, the horror elements, the exploration and the constant need to get better at what you do.

Everything in Dark Souls seemed so well calculated, so carefully crafted that it truly felt like a work of art. At the end of it though you begin to realize that Dark Souls doesn't try to be extremely hard at all... instead to me I felt it tries to teach you how to adapt and play accordingly to meet the challenges it has for you. If you pay attention to it, and learn about it... you can take on anything in it.
I started my new game+ soon after I finished and that's been pretty sweet so far. Now that I've sort of settled into my gear and equipment I kinda regret a few of the leveling stat choices I made here and there, and because of the lack of re-specing in the game I've decided to roll a 2nd character.
I've read online how people who PVP in Dark Souls often create characters to suit a particular weapon, or pvp purpose. My guy so far is killing it with his Black Knight Great Axe, which is this massive axe that hits like a farkin truck, but swings like a katana blade. (fast...very fast)

Shit thing is that the axe is a strength based weapon, which means that the 34 Dexterity I'm mucking around with means nothing to it. This normally wouldn't be an issue, if it wasn't for the way PVP works in Dark Souls. When you invade a game or get invaded, there is a 10% margin for the character levels you can invade. Which means that If I'm level 105, I'll only be invading other players that are within the same level range. And the Dark Souls online community is so damn hardcore with the custom pvp players, that you can't afford to have 20 points spent in a stat you don't use, when that could have been used to boost your damage output or your Hit Points/ Endurance. Because there are other lvl 105 players out there who have their points for that level specifically placed to kill you.
I didn't regret spending my DEX points too much during the game because it allowed me to use all the cool weapons I found, but I really want my guy to be the best farkin axe wielding tank I can make him. So I started a new toon last night, a bandit... because the class had high numbers in all the stats I wanted to develop. I kinda wanted a knight because I wanted a noble character that I was gonna name Issac, but that's cool... now I have Issac the bandit.

Classes don't really mean much in Dark Souls anyway, soon you'll be specing them according to how you want to play.
Next week I'm planning on ordering Demon Souls, which is sort of like the spiritual prequel to Dark Souls. It's set in the same world, with the same gameplay but has nothing to do (story wise) with Dark Souls. A lot of people online say it was a better game compared to Dark Souls and had more of a coherent story... But I just want it cause I want to explore more of something similar.
So far Dark Souls has set the bar pretty high for my next game. It's totally killed most of shit I have left to play. My friends passed on Saints Row the 3rd and Assassins Creed: Revelations, but I'm just don't want to play them. Not because they're not good games, but because I'm just not in the mood for it.
As of last night I've clocked 86hours on Dark Souls.
Thursday, January 19, 2012
My Dark Souls Review over at Mighty Ape
So I wrote up my first game review over at Mighty Ape. I've bought a lot of games from there but they were on done on my buddy Kaos Kongo's account. Dark Souls is my first buy under my account :D
And what a game it is. Check out the review page here. Or just read my one below.
As far as "moneys worth" goes, this game is hours upon hours of gameplay that will keep you engrossed for a long time.
There is so much to discover in the game. From the countless weapons to find and master, the lands and it's denizens to explore and overcome, and the merciless bosses to conquer.
But be warned, this is not a straight forward hack and slash. Surviving in Dark Souls takes great skill and patience. If you are one that likes to learn about every tiny bit of your games, I'm talking game mechanics and such, this game will be an obsession. It is hard if you don't pay attention, but with every death you learn and improve, and when you get the hang of the game, it's very rewarding.
Every boss in this game is like doing the LAST BOSS in any other game... I'm 32 hours+ into it (over the last week) and it only gets more and more amazing. Nothing has ever given me a sense of accomplishment like the challenges in Dark Souls.
This is a true survival horror game in every sense of the words. The world of Dark Souls is an eerie, god forsaken place... Filled with all kinds of nasties that look like the worst kinds of nightmares given life.
Dark Souls will scare you, thrill you and kill you over and over again... But you will come to love the punishment and strike back harder every time you go down.
Buy it and play it!
And what a game it is. Check out the review page here. Or just read my one below.
Easily the best thing I've ever played.

There is so much to discover in the game. From the countless weapons to find and master, the lands and it's denizens to explore and overcome, and the merciless bosses to conquer.
But be warned, this is not a straight forward hack and slash. Surviving in Dark Souls takes great skill and patience. If you are one that likes to learn about every tiny bit of your games, I'm talking game mechanics and such, this game will be an obsession. It is hard if you don't pay attention, but with every death you learn and improve, and when you get the hang of the game, it's very rewarding.
Every boss in this game is like doing the LAST BOSS in any other game... I'm 32 hours+ into it (over the last week) and it only gets more and more amazing. Nothing has ever given me a sense of accomplishment like the challenges in Dark Souls.
This is a true survival horror game in every sense of the words. The world of Dark Souls is an eerie, god forsaken place... Filled with all kinds of nasties that look like the worst kinds of nightmares given life.
Dark Souls will scare you, thrill you and kill you over and over again... But you will come to love the punishment and strike back harder every time you go down.
Buy it and play it!
Wednesday, January 11, 2012
Dark Souls: First Impressions
I'm always telling my friends about how I finish games so easily. Even while playing on the hardest setting most games I grab are done for in a few days or even with in a few hours.
I heard so much about the Unlocked hard-mode for Dead Space 2 only to shred through it over a weekend. I'm a beast in Doom3 and pride my self at pwning the shit out of that game on Nightmare.
Well yesterday I got my hands on Dark Souls for the ps3 and very quickly the phrase "Be careful what you wish for" burned into my head.

Dark Souls is out to punish you.
It's out to punish you for the slob you have become at the hands of all these games where you gawk at the shiny visuals, and grand cinematic while parading carefree through a game world that's ready to bow down and make you it's hero.
Dark Souls is out to make you it's bitch.
Dark Souls starts off very low key. It does have a grand opening video that explains the events that leads to the start of the game, which involves old Dragon lords, witches, betrayal and then all of humanity being turned undead.
You start off in a cell when a stranger throws down a body through the roof, that comes with a broken sword and a key to your cell. The two of you share a glance and then you proceed with your adventure.
The only short comings I had with Dark Souls happened right at the beining. The character customization is a joke, they really should have just gone with the Diablo thing and given you the different classes, and not bother with the face creation and such. Cause you basically just go through a bunch of shitty looking presets, and by the end of it I had created the ugliest son of a bitch I've ever played in an RPG. No wonder they never show you any faces in any of the trailers, cause you look like a poofta. But luckily I have my helmet.
The rest of you looks great though, your amour and movement animation is farkin sweet...
The second thing for me was the controls, but this just might be for me. I had to get used to the attack buttons being shoulder buttons and not the X or the O and such. But all this is bullshit because by the end of the very brief tutorial you're running around slashing shit like a pro.
so you think...
You feel pro until you leave the tutorial area and come toe to toe with YOUR FIRST FARKIN BOSS!
Just as the farker came tearing through the wall I saw a message on the floor that read: RUN!
And I did...
That's one of my immediate favorite things about the Dark Souls, the messages. If you're online then all through out the game you come across messages left by other players. This sort of gives you the feeling that though you're in above your head, another adventurer hasgone through here and been through the same shit you're about to face. You get things like "Nice view" when you're on top a high tower or "try luring out" and my personal fave "Good luck!"
Another cool feature is seeing other players 'Blood stains." Activating these will play the last 10sec of that players life... showing you exactly how he or she met their death. As you play sometimes you even get hints of these plays as they manifest in a shade like form and pass by you for a brief moment.
In the game your main currency is Souls. Souls are used for everything from leveling up stats to buying items. When you die you leave these souls in a blood smear that marks the spot you died. You resurrect at the nearest bonfire that you've lit. You light bonfires to act as sort of check points through out the game. Sitting at them also allows you to allocate souls to raise stats and such thus allowing you to level up. there's a cool feeling when you approach a bonfire and see other players gathered around it too. And you can't help but wonder what shit these guys are facing. Next to one such bonfire I saw a message that read "I can't take this any more."
There are two kinds of souls you can get in Dark Souls. The most common is the few you get from killing foes, the rare ones are souls that are trapped inside shards. You find these shards scattered here and there... what makes them special is that when you die you loose the souls on you if you don't make it back to your blood stain. But shards stay in your inventory waiting to be used for leveling.
Dark Souls is a survival horror game in the truest sense of the words. The world of Dark Souls is terrifying and brutal. It's a rich dark fantasy world that's both grand and horrifying at every turn.

I haven't been too far yet, I'm just at these ruins on top a mountain side... but the place looks amazing. Normally this kinda thing would be sweet because I love exploring, but the grand world of Dark Souls is a menacing place. You venture forth at your own risk. Everything that inhabits the world looks like they were snatched right out of a nightmare. Believe me when I say that around every corner, death is waiting.
There's also a strange sense of melancholy throughout the whole thing. In the way the NPCs talk, the tone of the music that fills the environments, and just the constant fear of risking everything for the rewards that might come. It grips you with despair that you feel you have to fight against to overcome.

Regardless of story or whatever else, you feel like you're constantly just trying to survive in this world. Picture perfect views and lavishly designed areas are simply the back drop to the eminent death that will strike you over and over. When you face something in anything other horror game, it means very little... you do it cause you're playing. In this game you actually feel ballsy when you explore and go up against things.
Combat in Dark Souls is farkin tight. You move with such precision and response that if you fail against an enemy it never gets frustrating, because you know that you missed that block or you didn't take a shot when the baddie was open for it.

I made it through two of the bosses on my first try... but my bane of last night was this one 'mini' boss that totally owned me for like 10 fights. It's not like if you die you start at the boss fight... you actually start all the way back at that bonfire you lit. With everything between you and boss back to give you hell. But the coolest thing was... that even though he pretty much two shot me the first time around, by the time we had our last fight I was dancing circles around him. Dodging hits, blocking blows and pretty much pwning him.
Never has the fear of dying been so firmly instilled me in any other game. In Dark Souls you are afraid of dying. To say that I love this game makes me feel like a sadist. Because this game is out to hurt me, and I love that pain. It expects me to man up and fight back not just to get by, but by learning real skills and applying them accordingly. That feeling I got last night when I lost my first large sum of souls, I can't remember a game that ripped my heart out so badly.
I've been engrossed by games before, namely Doom 3 and Dead Space... but nothing has ever sucked me in like Dark Souls. As far as roll playing goes... this game really puts you into your characters shoes. Cause you really fear for his or her well being. I really can't wait to go back home to survive it.
Dark Souls is brutal, unforgiving and possibly the greatest thing I've ever "played."
This is why I game...
I heard so much about the Unlocked hard-mode for Dead Space 2 only to shred through it over a weekend. I'm a beast in Doom3 and pride my self at pwning the shit out of that game on Nightmare.
Well yesterday I got my hands on Dark Souls for the ps3 and very quickly the phrase "Be careful what you wish for" burned into my head.

Dark Souls is out to punish you.
It's out to punish you for the slob you have become at the hands of all these games where you gawk at the shiny visuals, and grand cinematic while parading carefree through a game world that's ready to bow down and make you it's hero.
Dark Souls is out to make you it's bitch.
Dark Souls starts off very low key. It does have a grand opening video that explains the events that leads to the start of the game, which involves old Dragon lords, witches, betrayal and then all of humanity being turned undead.
You start off in a cell when a stranger throws down a body through the roof, that comes with a broken sword and a key to your cell. The two of you share a glance and then you proceed with your adventure.
The only short comings I had with Dark Souls happened right at the beining. The character customization is a joke, they really should have just gone with the Diablo thing and given you the different classes, and not bother with the face creation and such. Cause you basically just go through a bunch of shitty looking presets, and by the end of it I had created the ugliest son of a bitch I've ever played in an RPG. No wonder they never show you any faces in any of the trailers, cause you look like a poofta. But luckily I have my helmet.
The rest of you looks great though, your amour and movement animation is farkin sweet...
The second thing for me was the controls, but this just might be for me. I had to get used to the attack buttons being shoulder buttons and not the X or the O and such. But all this is bullshit because by the end of the very brief tutorial you're running around slashing shit like a pro.
so you think...
You feel pro until you leave the tutorial area and come toe to toe with YOUR FIRST FARKIN BOSS!
Just as the farker came tearing through the wall I saw a message on the floor that read: RUN!
And I did...
That's one of my immediate favorite things about the Dark Souls, the messages. If you're online then all through out the game you come across messages left by other players. This sort of gives you the feeling that though you're in above your head, another adventurer hasgone through here and been through the same shit you're about to face. You get things like "Nice view" when you're on top a high tower or "try luring out" and my personal fave "Good luck!"
Another cool feature is seeing other players 'Blood stains." Activating these will play the last 10sec of that players life... showing you exactly how he or she met their death. As you play sometimes you even get hints of these plays as they manifest in a shade like form and pass by you for a brief moment.
In the game your main currency is Souls. Souls are used for everything from leveling up stats to buying items. When you die you leave these souls in a blood smear that marks the spot you died. You resurrect at the nearest bonfire that you've lit. You light bonfires to act as sort of check points through out the game. Sitting at them also allows you to allocate souls to raise stats and such thus allowing you to level up. there's a cool feeling when you approach a bonfire and see other players gathered around it too. And you can't help but wonder what shit these guys are facing. Next to one such bonfire I saw a message that read "I can't take this any more."
There are two kinds of souls you can get in Dark Souls. The most common is the few you get from killing foes, the rare ones are souls that are trapped inside shards. You find these shards scattered here and there... what makes them special is that when you die you loose the souls on you if you don't make it back to your blood stain. But shards stay in your inventory waiting to be used for leveling.
Dark Souls is a survival horror game in the truest sense of the words. The world of Dark Souls is terrifying and brutal. It's a rich dark fantasy world that's both grand and horrifying at every turn.

I haven't been too far yet, I'm just at these ruins on top a mountain side... but the place looks amazing. Normally this kinda thing would be sweet because I love exploring, but the grand world of Dark Souls is a menacing place. You venture forth at your own risk. Everything that inhabits the world looks like they were snatched right out of a nightmare. Believe me when I say that around every corner, death is waiting.
There's also a strange sense of melancholy throughout the whole thing. In the way the NPCs talk, the tone of the music that fills the environments, and just the constant fear of risking everything for the rewards that might come. It grips you with despair that you feel you have to fight against to overcome.

Regardless of story or whatever else, you feel like you're constantly just trying to survive in this world. Picture perfect views and lavishly designed areas are simply the back drop to the eminent death that will strike you over and over. When you face something in anything other horror game, it means very little... you do it cause you're playing. In this game you actually feel ballsy when you explore and go up against things.
Combat in Dark Souls is farkin tight. You move with such precision and response that if you fail against an enemy it never gets frustrating, because you know that you missed that block or you didn't take a shot when the baddie was open for it.

I made it through two of the bosses on my first try... but my bane of last night was this one 'mini' boss that totally owned me for like 10 fights. It's not like if you die you start at the boss fight... you actually start all the way back at that bonfire you lit. With everything between you and boss back to give you hell. But the coolest thing was... that even though he pretty much two shot me the first time around, by the time we had our last fight I was dancing circles around him. Dodging hits, blocking blows and pretty much pwning him.
Never has the fear of dying been so firmly instilled me in any other game. In Dark Souls you are afraid of dying. To say that I love this game makes me feel like a sadist. Because this game is out to hurt me, and I love that pain. It expects me to man up and fight back not just to get by, but by learning real skills and applying them accordingly. That feeling I got last night when I lost my first large sum of souls, I can't remember a game that ripped my heart out so badly.
I've been engrossed by games before, namely Doom 3 and Dead Space... but nothing has ever sucked me in like Dark Souls. As far as roll playing goes... this game really puts you into your characters shoes. Cause you really fear for his or her well being. I really can't wait to go back home to survive it.
Dark Souls is brutal, unforgiving and possibly the greatest thing I've ever "played."
This is why I game...
Wednesday, January 4, 2012
Dark Souls: My first fan video
So I made a fan video for Dark Souls last night.
Basically I just grabbed a whole bunch of clips for the game that I really liked and put them all in one place, re-editing them to some kick ass music.
Dark Souls is such a kick as looking game with an equally kick as gameplay premise that I wanted to show case it in a really cool way. not that there aren't any cool trailers already... cause there are.
Have a look at the vid and let me know what you think.
If all goes well I should be ordering my collectors edition of the game today, if it doesn't go well... then I'll order it tomorrow :P
Basically I just grabbed a whole bunch of clips for the game that I really liked and put them all in one place, re-editing them to some kick ass music.
Dark Souls is such a kick as looking game with an equally kick as gameplay premise that I wanted to show case it in a really cool way. not that there aren't any cool trailers already... cause there are.
Have a look at the vid and let me know what you think.
If all goes well I should be ordering my collectors edition of the game today, if it doesn't go well... then I'll order it tomorrow :P
Tuesday, January 3, 2012
online experience may vary
So my PS3 is online now!
Spent the whole of Sunday and bits of last night playing Killzone 3 online, which was a lot of fun. I've never really had a chance to play too many online shooters, aside from Team Fortress 2 my online run and gun experience has been very limited. But killzone 3 turned out to be very easy to get into, because of the whole objective based gameplay that emphasis on team play rather than just deathmatching.
I didn't hook up the PS3 to simply shoot shizz online though, there were darker intentions at play.
I downloaded an episode of "5 inch floppy" which is this aussie gaming show, and the episode I got was a special on DARK SOULS!

Aside from talking about more or less the same things that I've read, it had a section dedicated to the online side of the game, which is some of the coolest shizz I've seen in a game.
The multiplayer in Dark Souls is mostly pvp, but implemented in a way that really integrates with the story. For example; there's this one boss that actually summons online players to fight along side it if those players are aligned to a certain faction or Covenants as they call em in Dark Souls. Then there's a covenant that's dedicated to protecting this one forest in the game, so whenever a non faction player enters that forest, faction members get a summon to defend it.
You can also join a faction that allows you to invade other peoples games and fight them, appearing in their world as a phantom and then there's a faction that's solely dedicated to hunting down such players and keeping them in check. There's even a covenant that hunts down covenant deserters :O
Souls is the main currency in Dark Souls, and you need them to gain 'humanity' that allows you to level up and stuff. If you go up against another player and manage to kill them, you gain their souls which in turn makes it easier for you to level. So when that boss fight is happening and players get summoned in to take you down, you know they're hard out to get their hands on some quick souls by killing you.
But not all of Dark Souls multiplayer is pvp. There are covenants dedicated to helping players finish missions and do boss fights as well. There's also a cool system where players can leave each other notes and tips on up coming dangers. Leave a note that gets recommended by another player and the game rewards you.
Even story events are linked to online play, you could be sitting at a bonfire gathering your thoughts and planning your next move when you hear a bell ring of in the distance. .. that's some other play that's just completed a quest some where. So though Dark Souls is single player game, the developers have designed it such a way that you never feel alone in the world. It feels like there are bigger things at play all around you and that other people are up against the same dangers you are.
Totally looking forward to getting my hands on Dark Souls. Check out this cool covenant guide video that explains a lot more about the multiplayer stuff. Do note though that the video has some spoilers.
Spent the whole of Sunday and bits of last night playing Killzone 3 online, which was a lot of fun. I've never really had a chance to play too many online shooters, aside from Team Fortress 2 my online run and gun experience has been very limited. But killzone 3 turned out to be very easy to get into, because of the whole objective based gameplay that emphasis on team play rather than just deathmatching.
I didn't hook up the PS3 to simply shoot shizz online though, there were darker intentions at play.
I downloaded an episode of "5 inch floppy" which is this aussie gaming show, and the episode I got was a special on DARK SOULS!

Aside from talking about more or less the same things that I've read, it had a section dedicated to the online side of the game, which is some of the coolest shizz I've seen in a game.
The multiplayer in Dark Souls is mostly pvp, but implemented in a way that really integrates with the story. For example; there's this one boss that actually summons online players to fight along side it if those players are aligned to a certain faction or Covenants as they call em in Dark Souls. Then there's a covenant that's dedicated to protecting this one forest in the game, so whenever a non faction player enters that forest, faction members get a summon to defend it.
You can also join a faction that allows you to invade other peoples games and fight them, appearing in their world as a phantom and then there's a faction that's solely dedicated to hunting down such players and keeping them in check. There's even a covenant that hunts down covenant deserters :O
Souls is the main currency in Dark Souls, and you need them to gain 'humanity' that allows you to level up and stuff. If you go up against another player and manage to kill them, you gain their souls which in turn makes it easier for you to level. So when that boss fight is happening and players get summoned in to take you down, you know they're hard out to get their hands on some quick souls by killing you.
But not all of Dark Souls multiplayer is pvp. There are covenants dedicated to helping players finish missions and do boss fights as well. There's also a cool system where players can leave each other notes and tips on up coming dangers. Leave a note that gets recommended by another player and the game rewards you.
Even story events are linked to online play, you could be sitting at a bonfire gathering your thoughts and planning your next move when you hear a bell ring of in the distance. .. that's some other play that's just completed a quest some where. So though Dark Souls is single player game, the developers have designed it such a way that you never feel alone in the world. It feels like there are bigger things at play all around you and that other people are up against the same dangers you are.
Totally looking forward to getting my hands on Dark Souls. Check out this cool covenant guide video that explains a lot more about the multiplayer stuff. Do note though that the video has some spoilers.
Thursday, December 29, 2011
Dark Souls - the end to a perfect day.
I'm trying to think of the last time I was in a mad lust for a game.
Batman Arkham City kept my days long and tiring because it took a while after release to get in. Dead Space 2 would probably be the last game that had me foaming at the mouth waiting to play it.
Well for the last couple of days it's been Dark Souls that's been keeping me restless and wanting.

Since I picked up the PS3 last week, I've been itching to find something on it that mind blasts me, God of War 3 was a nice offering. Playing through it on hard was one of the most rewarding challenges I've had in gaming for awhile. But just from what I've read and seen of Dark Souls, I know this is the game that will make or break me.
I'm always bitching to my friends about finishing games to early, or how games just aren't challenging enough... well it seems that From Software had me in mind when it decided to unleash it's latest bloody rampage.
Previously popular for such titles as the Armored Core series, From Software made quiet ripples that turned into raging rapids when it put out a game called Demons Soul a few years back. That game was noted for it's massive open world to explore and brutal unforgiving combat.
Well fast forward to 2011 and From Software has decided to revisit this formula to bring us Dark Souls, a game which IGN writer Keza MacDonald had this to say about:
The fact that it even exists at a time when gaming is trending more and more towards cinematic experiences designed to entertain rather than challenge is remarkable in itself. Its world is made up of dark secrets and oblique mythology which feed your curiosity rather than satisfy it; the deeper into it you get, the more fascinating nuances expose themselves to you. How on earth did a game like this come to be?
I liked reading that...
There's a great interview with Hidetaka Miyazaki, game director of Dark Souls over at IGN.
When I get my hands on a game I really like, there's nothing more I love than tearing into every little piece of it. Learning and mastering (and I mean really mastering) the combat system, or exploring all the areas and finding hidden places, and bragging about how I play it better than you!

At the heart of it Dark Souls is a dungeon crawler, but with a massive world that's filled with areas to explore, but no real quests and shit to tie em together. From what I've read, you have the land of Lordan which is made up lots and lots of regions and areas populated by dungeons and castles and swamps and canyons and forests and whatever else... all of which are in turn populated by blood thirsty nasties that want to kill you. There are boss type characters that roam these areas, just hanging with their minions talking shit about you.
Each one of these bosses take a certain tactic or game-play to defeat, and discovering what it is, is what Dark Souls is all about. If you think that you can just hack and slash your way through it, it's gonna punish you for your ignorance. Even the games slogan is: "Prepare to Die"
In stark contrast to, say Bethesda's gorgeous worlds, which exist for you and you alone, Dark Souls is pretty indifferent to your presence. You exist to be crushed (or, less frequently, ignored). If you're there to save the world, nobody seems to care much. - IGN
This is less of a jolly romp through a fantasy world and more of a fight for survival in a horrify nightmare that's fun to muck around in. It's here to scare the shit out of you and see what you're gonna do about it, all the while letting you explore and find death at your own pace.
The PS3 collectors edition is what I'm going to order. It comes with a kick ass art book, game guide and sound track... and pain... lots of pain.
I've been watching so many videos and reading so many things about the game, that I wanna just buy a coma till next pay so that I can skip this week and order it. Then I'll need to buy anther coma until it arrives. I hope it gets in before my birthday.
Check out this Awesome class trailer with great clips from the game:
Batman Arkham City kept my days long and tiring because it took a while after release to get in. Dead Space 2 would probably be the last game that had me foaming at the mouth waiting to play it.
Well for the last couple of days it's been Dark Souls that's been keeping me restless and wanting.

Since I picked up the PS3 last week, I've been itching to find something on it that mind blasts me, God of War 3 was a nice offering. Playing through it on hard was one of the most rewarding challenges I've had in gaming for awhile. But just from what I've read and seen of Dark Souls, I know this is the game that will make or break me.
I'm always bitching to my friends about finishing games to early, or how games just aren't challenging enough... well it seems that From Software had me in mind when it decided to unleash it's latest bloody rampage.
Previously popular for such titles as the Armored Core series, From Software made quiet ripples that turned into raging rapids when it put out a game called Demons Soul a few years back. That game was noted for it's massive open world to explore and brutal unforgiving combat.
Well fast forward to 2011 and From Software has decided to revisit this formula to bring us Dark Souls, a game which IGN writer Keza MacDonald had this to say about:
The fact that it even exists at a time when gaming is trending more and more towards cinematic experiences designed to entertain rather than challenge is remarkable in itself. Its world is made up of dark secrets and oblique mythology which feed your curiosity rather than satisfy it; the deeper into it you get, the more fascinating nuances expose themselves to you. How on earth did a game like this come to be?
I liked reading that...
There's a great interview with Hidetaka Miyazaki, game director of Dark Souls over at IGN.
When I get my hands on a game I really like, there's nothing more I love than tearing into every little piece of it. Learning and mastering (and I mean really mastering) the combat system, or exploring all the areas and finding hidden places, and bragging about how I play it better than you!

At the heart of it Dark Souls is a dungeon crawler, but with a massive world that's filled with areas to explore, but no real quests and shit to tie em together. From what I've read, you have the land of Lordan which is made up lots and lots of regions and areas populated by dungeons and castles and swamps and canyons and forests and whatever else... all of which are in turn populated by blood thirsty nasties that want to kill you. There are boss type characters that roam these areas, just hanging with their minions talking shit about you.
Each one of these bosses take a certain tactic or game-play to defeat, and discovering what it is, is what Dark Souls is all about. If you think that you can just hack and slash your way through it, it's gonna punish you for your ignorance. Even the games slogan is: "Prepare to Die"
I farkin love this trailer
The thrill and push for exploration is to find new areas and greater challenges, but at the risk of for-certain dearth. Combat in Dark Souls is said to be precise and unforgiving, requiring you to master every move and use it accordingly. There are NPCs through out the game who give you fragments of a story and clues to what it is you need to do to survive, but don't think Skyrim friendly NPCs, this is a world that's designed to kill you... not praise you as its saviour.In stark contrast to, say Bethesda's gorgeous worlds, which exist for you and you alone, Dark Souls is pretty indifferent to your presence. You exist to be crushed (or, less frequently, ignored). If you're there to save the world, nobody seems to care much. - IGN
This is less of a jolly romp through a fantasy world and more of a fight for survival in a horrify nightmare that's fun to muck around in. It's here to scare the shit out of you and see what you're gonna do about it, all the while letting you explore and find death at your own pace.
The PS3 collectors edition is what I'm going to order. It comes with a kick ass art book, game guide and sound track... and pain... lots of pain.

Check out this Awesome class trailer with great clips from the game:
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