In short: Great farking game which loads of throw backs to classic 80s horror and the original splatter series.
And here's the long of it:
I wanted to get the current gen remake of Splatterhouse when it first released, sadly though at the time my console had died and I wasn't in a position to replace it and because Spaltterhouse wasn't coming to PC I was forced to cry myself to sleep and block the game as best I could.
When I got my PS3 at the end of last year I did look into getting Splatterhouse but sadly the site I order from didn't have it available. I tried to look else where for it but because the game apparently wasn't a critic favorite a lot of places simply didn't have it.
Thankfully a friend of mine was in Aus last month and he was able to find a good as new used copy. It cost a fair bit for a second hand game, but I was more than willing to fork up the cash. (Actually I still have to pay him back for it.)
While waiting for the game I read a lot of shitty reviews for it, listing a lot of technical flaws here and there and just a lack of polish as claimed by some. What caught my attention though was the user response for the game, with lots and lots of gamers saying that despite the flaws Splatterhouse was great fun for what it is.
And what it is is the bloodiest beat em up I've ever played.
But let me just say that a lot of what the "Game Critics" say about Splatterhouse holds true. First off it's not the most polished game, but if I were to pick exact bits of it that fail, it's kind of hard because whatever it lacks through its flaws are quickly over shadowed by all the cool shit it gets right.
The first thing that pops are the videos for this game, they look awesome and are probably what ate most of the games budget.
Splatterhouse plays just like the classic horror movies it pays countless homage to. It's basically an interactive B-Grade horror movie, and when I say "B-grade" I don't mean the crap movies we're subjected to these days - I'm talking Evil Dead, night of the Demons, CHUD, Re-animator and the other great horror movies I grew up loving from high days of VHS horror. Aside from the side references to these classic movies there's actually a sort of 'cameo' for Ash from Evil Dead.
The story is taken directly from the original series and built upon very nicely. The soon to be hero Rick is exploring an old creepy mansion with his girl friend when they are attacked by strange creatures. When Rick comes to his very badly wounded and is bleeding out - that's when he hears the Terror Mask calling out to him. The Story was given a make over by Gordon Rennie who has worked on such titles ass Judge Dredd, Killzone,and Necronauts.
When he slips the mask on suddenly Rick is transformed into a hulking brute, and is now the host to an entity that was trapped in the mask.
All this is the back drop to the true meat and bones of Splatterhouse and that's the mad combat. Aside from the horror throw backs in the game, the combat to me is what really makes this beast shine. The combat is brutal, bloody and to some extent customizable to suit your play style. As you kill stuff you collect blood, and this is used to buy new moves or enhance current ones.
I wouldn't say it's mindless, but as I was playing I did at times simply zone out and just started tripping on the mad flow of the fighting. What really hits the nail home is the addition of what is called a Splatter kill, this is gruesome finisher triggered by a quick time event triggered after the baddie is beaten to an inch of their life.
The level design though not amazing - does a very good job of setting the mood. wait let me kill that because there is one level called "The meat house" which I did think was amazing - and it was actually kind of creepy too.
There are also these awesome 2D areas in the game which re-create the classic levels from the old games. These were actually hated by a lot of critics - but I friggin love em.
I love the throw backs though to the older games. With classic bosses and baddies all re-done in stunning graphics.
Actually
the graphics for Splatterhouse are a weird mix bag. There are times
when the game looks absolutely awesome and some times it doesn't look
bad but messy. One of my favorite things though is watching Rick take damage, cause you get to see things like his ribs broken and sticking out of his side, or just huge chunks of flesh torn off and then it all grows back as Rick gets his health back. it's really a nice touch.
Aside from the combat and slight platforming, there are also collectables scattered across the levels that unlock such things as challenge arenas, journal entries and even naughty nude pics of Jennifer. (What's a B-grade horror movie with out boobies?)
There was always an element of Lovecraft in the older games, and that too has been given more focus in this remake. Plus Doctor West, the guy who takes your GF, is given more life this time around, as the mad doctor who is out to please the elder gods. Plus the Original terror mask was meant to be based on Aztec designs and there are some hints that the new mask is of Aztec origin too.
Like there are Video Nasties - Splatterhouse is a Video Game Nasty.
Splatterhouse on the Sega Gen and NEO GEO before that was never a critic favorite when it came out.
It wasn't Super Mario or Sonic or even Legend of Kage. But it did have a
huge fan base because unlike its bright and cheery counter parts,
Splatterhouse was all about the horror and gore. Technically it's
probably the first ever action horror game ever.
The
Splatterhouse remake is a joy to play as a fan of the series as you can
really tell that the crew behind the game had great respect for the
original game and all the things that inspired it. You can tell they
tried to fully realize all the things the older games tried to put out.
There's a bit in the game where you come face to face with classic boss, this mean bad ass with chainsaw arms, and you hear the mask say: "Lets show them why they call it Splatterhouse!"
This is Splatterhouse in all its classic glory, up dated for current Gen. It's a love letter to horror fans and is very honest about what it's trying to be. Old school beat-em-up action at it's best.
Check out this very awesome (and what i though very fair) review over at Destructoid.
Tuesday, June 5, 2012
Dead Space 3: Action over Horror
People have been playing Dead Space 3 down at E3,and the results are up on a few gaming sites.
So far all the hype is geared towards the new Co-op feature that Visceral has added to the game and there's also good things to be read about the new open world environment.
This time around Isaac can even scavenge for items and equipment, and the drop in/ drop out gameplay of co-op means you get to explore the new open world environment of a frozen planet with a friend.
Some might argue that this co-op feature takes away from the scare factor of Dead Space - but that's bull shit because Dead Space was never scary to begin with.
Yes it had horror elements which gave way to freaky looking enemies, but Dead Space was never Silent hill. If anything it was a Action game with horror elements, Dead Space is not Ridley Scott's Alien but rather James Cameron's Aliens.
You were always empowered in Dead Space and no matter what the baddies threw at you, you could shoot the shit out of it. Dead Space 2 built on this by shifting the focus more to action, but it did all this in a creepy setting. Now it seems that Dead Space 3 is building on this even more.
Plus Dead Space 2 added so much more to the gameplay with its changes, which kept the game fresh. It would be so much easier for Visceral to stick to the formula it concoctedin part one, but I for one admire them for taking risks and rethinking things.
Destructoid has a hands on article for Dead Space 3 - check it out here.
So far all the hype is geared towards the new Co-op feature that Visceral has added to the game and there's also good things to be read about the new open world environment.
This time around Isaac can even scavenge for items and equipment, and the drop in/ drop out gameplay of co-op means you get to explore the new open world environment of a frozen planet with a friend.
Some might argue that this co-op feature takes away from the scare factor of Dead Space - but that's bull shit because Dead Space was never scary to begin with.
Yes it had horror elements which gave way to freaky looking enemies, but Dead Space was never Silent hill. If anything it was a Action game with horror elements, Dead Space is not Ridley Scott's Alien but rather James Cameron's Aliens.
You were always empowered in Dead Space and no matter what the baddies threw at you, you could shoot the shit out of it. Dead Space 2 built on this by shifting the focus more to action, but it did all this in a creepy setting. Now it seems that Dead Space 3 is building on this even more.
Plus Dead Space 2 added so much more to the gameplay with its changes, which kept the game fresh. It would be so much easier for Visceral to stick to the formula it concoctedin part one, but I for one admire them for taking risks and rethinking things.
Destructoid has a hands on article for Dead Space 3 - check it out here.
Monday, June 4, 2012
Red Dead Redemption: After Thoughts
I think the more complicated something gets, the more chances it allows for imperfections. In the end - nothing's perfect.
After so many hours spent enjoying Red Dead Redemption, there I finally was at the end of my journey. The last of my former gang members who I was charged to bring in was making a run for it, I caught up to him... and without spoiling anything ... I sorted him out.
This is what I set out to do and it was done - now I can rest knowing I've beaten the epic story that Red Dead Redemption had offered.
But no.... Now I get to go home to my wife and son now. meh- ok I'll go.
Now I'm at my farm. Now I have to take the cows out to graze, and then I have to go kill some crows that's eating my corn. My son wants to hunt - I'll take him hunting. We need to wrangle some new horses - I'll do that. The farm down the road needs some weat. I better ride out there and give em some wheat and then I'll !@#Wait a farking minute!
What the fark is all this? I just started a revolution in Mexico man! ...and then I took out one of the most ruthless outlaws ever to ride these open plains, why am I forced to do these farkin bullshit chores.do you know what a bad ass I am?
... and then some soldiers show up and shoot you dead. Wait what?
Now suddenly I'm playing my son.
Ok - this might be interesting. I guess I'll track down the son of a bitch that screwed me over. Wait his just there, his old and he likes fishing. Bang his dead - end credits.
Talk about anti- climatic! This game seriously should have ended two hours sooner than it did. After all the mad action and awesome game play mechanics, Red Dead spends its final hours being Farmville, before giving you a "real ending" that felt too damn rushed and forced.
It really killed the excitement of the game for me because it's such a mad contrast to the rest of the game. And it's not like you can't do it - because I for want want to get a 100% on that game progression bar.
Don't get me wrong - The "hero" being shot and killed at the end for all his crimes and such was very poetic, and I loved it... it made for awesome story telling and a great ending, but I think the story should have struck while the iron was hot and not bore you to sleep before trying to jolt you awake with it.
I put my controller down utterly hating what I just played.
Later that night I thought I'd find some redemption in Red Deads: Undead Nightmare mode. Sadly this wasn't gonna happen either.
Undeadnightmare started off very nice - but gets very repetitive very soon.
First off - the lush world of Red Dead lends it's self greatly to a horror setting, and firing a shoot gun into a zombies face is very satisfying - the first 50 times you do it. Though ecstatically Undead Nightmare turns Red Dead into a horror game, the greater points of the game are lost. Gone is the epic story and awesome side missions.
Now you have two tasks, a hand full of towns that need to be cleaned of the zombie outbreak, and missing persons that need to be found. Getting rid of zombies in towns is broken down to a simple formula too - climb a high vantage point and shoot at things, because charging zombies just don't work well with Red Deads gun play mechanics.
I played Undead Nightmare for about an hour last night and the only thing that kept me going was the urge to collect the rare horses.
Funny thing is, while playing Red Dead Redemption at one point I loaded up Splatterhouse, and the difference in quality really made Splatterhouse look mid-core, but playing Undead Nightmare and then switching to Splatterhouse, Splatterhouse really shined with the horror elements.
All in all Red Dead Redemption is still an awesome game, but if you're ever going to play it be sure to make the most of it and don't rush to end it.
After so many hours spent enjoying Red Dead Redemption, there I finally was at the end of my journey. The last of my former gang members who I was charged to bring in was making a run for it, I caught up to him... and without spoiling anything ... I sorted him out.
This is what I set out to do and it was done - now I can rest knowing I've beaten the epic story that Red Dead Redemption had offered.
But no.... Now I get to go home to my wife and son now. meh- ok I'll go.
Now I'm at my farm. Now I have to take the cows out to graze, and then I have to go kill some crows that's eating my corn. My son wants to hunt - I'll take him hunting. We need to wrangle some new horses - I'll do that. The farm down the road needs some weat. I better ride out there and give em some wheat and then I'll !@#Wait a farking minute!
What the fark is all this? I just started a revolution in Mexico man! ...and then I took out one of the most ruthless outlaws ever to ride these open plains, why am I forced to do these farkin bullshit chores.do you know what a bad ass I am?
... and then some soldiers show up and shoot you dead. Wait what?
Now suddenly I'm playing my son.
Ok - this might be interesting. I guess I'll track down the son of a bitch that screwed me over. Wait his just there, his old and he likes fishing. Bang his dead - end credits.
>_<
Talk about anti- climatic! This game seriously should have ended two hours sooner than it did. After all the mad action and awesome game play mechanics, Red Dead spends its final hours being Farmville, before giving you a "real ending" that felt too damn rushed and forced.
It really killed the excitement of the game for me because it's such a mad contrast to the rest of the game. And it's not like you can't do it - because I for want want to get a 100% on that game progression bar.
Don't get me wrong - The "hero" being shot and killed at the end for all his crimes and such was very poetic, and I loved it... it made for awesome story telling and a great ending, but I think the story should have struck while the iron was hot and not bore you to sleep before trying to jolt you awake with it.
I put my controller down utterly hating what I just played.
Later that night I thought I'd find some redemption in Red Deads: Undead Nightmare mode. Sadly this wasn't gonna happen either.
Undeadnightmare started off very nice - but gets very repetitive very soon.
First off - the lush world of Red Dead lends it's self greatly to a horror setting, and firing a shoot gun into a zombies face is very satisfying - the first 50 times you do it. Though ecstatically Undead Nightmare turns Red Dead into a horror game, the greater points of the game are lost. Gone is the epic story and awesome side missions.
Now you have two tasks, a hand full of towns that need to be cleaned of the zombie outbreak, and missing persons that need to be found. Getting rid of zombies in towns is broken down to a simple formula too - climb a high vantage point and shoot at things, because charging zombies just don't work well with Red Deads gun play mechanics.
I played Undead Nightmare for about an hour last night and the only thing that kept me going was the urge to collect the rare horses.
Funny thing is, while playing Red Dead Redemption at one point I loaded up Splatterhouse, and the difference in quality really made Splatterhouse look mid-core, but playing Undead Nightmare and then switching to Splatterhouse, Splatterhouse really shined with the horror elements.
All in all Red Dead Redemption is still an awesome game, but if you're ever going to play it be sure to make the most of it and don't rush to end it.
Friday, June 1, 2012
DOOM 3 BFG Edition
As if the news of new Dark Souls content coming to consoles wasn't good enough, last nigth my buddy Mike mentioned that one of my top 3 games of all time is getting the 're-master' treatment.
Doom 3 was an obsession of mine when I first got it upon release. So many hours spent running through Dooms dark corridors, mowing down hell spawns as I raced to save my very soul from the clutches of evil. Years before that it was Doom 2 that kept me up all night when I got my first PC.
Well it seems that sometime with in the next 6 months iD software and Bethesda will be releasing a re-mastered version of the game. I assume this means it will have higher resolution textures? The Doom 3: BFG editon, as it's called, will also come with extra levels too.
I actually just bought Doom 3 again not too long ago on Steam, along with it's expansion pack - but so don't mind getting this new edition too.
After the mixed bag that was Rage, iD must be trying to get back to some familiar ground. With Doom 4 said to be not too far off, I wonder if the gand daddy of FPS's is looking to reclaim it's thrown. Check out the trailer below. I can't really tell the difference >_<
Doom 3 was an obsession of mine when I first got it upon release. So many hours spent running through Dooms dark corridors, mowing down hell spawns as I raced to save my very soul from the clutches of evil. Years before that it was Doom 2 that kept me up all night when I got my first PC.
Well it seems that sometime with in the next 6 months iD software and Bethesda will be releasing a re-mastered version of the game. I assume this means it will have higher resolution textures? The Doom 3: BFG editon, as it's called, will also come with extra levels too.
I actually just bought Doom 3 again not too long ago on Steam, along with it's expansion pack - but so don't mind getting this new edition too.
After the mixed bag that was Rage, iD must be trying to get back to some familiar ground. With Doom 4 said to be not too far off, I wonder if the gand daddy of FPS's is looking to reclaim it's thrown. Check out the trailer below. I can't really tell the difference >_<
Dark Souls: Prepare to Die Edition coming to Consoles as DLC
HELLS YEAH!
Man this is good news, in fact it's great news. It's probably the best gaming news I've gotten in a while.
I was so freakin pissed when I heard that the PC edition of Dark Souls was getting new content that the console guys were missing out on. So pissed that I even started a petition for console DLC (which didn't do to good), but today Forum Software released a new trailer which reveals more details on the upcoming content, and also announced that it's coming to 360 and Ps3 :D
I can not wait for this DLC - Don't think I've ever been more excited about DLC before.
Non- Dark Souls enthusiasts don't release how important this new materiel is to fans of the game. The new quest lines offer so much back story and looks to explain a lot of what is happening in the Dark Souls world, which is so damn enigmatic.
The story as it is right now is so secretive and you are tasked with piecing so much on your own, with the new quest line that takes you to the worlds past, bringing you face to face with Artorias, who is a central figure in the events that lead to your current adventure, now we have more pieces to piece together :P
Plus we get to see a lot of Lordran in it's former glory.
New quests, new mosnters, new bosses and amour sets - August can't come soon enough.
Man this is good news, in fact it's great news. It's probably the best gaming news I've gotten in a while.
I was so freakin pissed when I heard that the PC edition of Dark Souls was getting new content that the console guys were missing out on. So pissed that I even started a petition for console DLC (which didn't do to good), but today Forum Software released a new trailer which reveals more details on the upcoming content, and also announced that it's coming to 360 and Ps3 :D
I can not wait for this DLC - Don't think I've ever been more excited about DLC before.
Non- Dark Souls enthusiasts don't release how important this new materiel is to fans of the game. The new quest lines offer so much back story and looks to explain a lot of what is happening in the Dark Souls world, which is so damn enigmatic.
The story as it is right now is so secretive and you are tasked with piecing so much on your own, with the new quest line that takes you to the worlds past, bringing you face to face with Artorias, who is a central figure in the events that lead to your current adventure, now we have more pieces to piece together :P
Plus we get to see a lot of Lordran in it's former glory.
New quests, new mosnters, new bosses and amour sets - August can't come soon enough.
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